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Some silly notion struck me last night...
Has anyone tried (and just as importantly, has anyone succeeded in) making an Idle Game in RPG Maker?
Granted, most such games are clicker games, but it seems to me the engine should be able to handle that sort of continuous resource generation, with a slightly different interface for buying upgrades and such...
UPDATE:
The Idle Progression mechanic is, in and of itself, a piece of cake; a few lines in a common event/parallel process.
Making it interesting and/or engaging, that's the hard part.
TL;DR: It can be done, but it just might suck like a hull breach on the ISS.
Has anyone tried (and just as importantly, has anyone succeeded in) making an Idle Game in RPG Maker?
Granted, most such games are clicker games, but it seems to me the engine should be able to handle that sort of continuous resource generation, with a slightly different interface for buying upgrades and such...
UPDATE:
The Idle Progression mechanic is, in and of itself, a piece of cake; a few lines in a common event/parallel process.
Making it interesting and/or engaging, that's the hard part.
TL;DR: It can be done, but it just might suck like a hull breach on the ISS.
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