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This script allows you to set up "idle party" events. These are special events


that appear when you have other parties on the same map. You can interact


with idle parties the same way you would with an event.


A party is idle when


1. it is not the currently active party, and


2. it is not synchronized to the currently active party


Each map must have its own set of idle party events in order for the party


to appear. Each event is given a party ID, which is used to associate that


event with a particular party. When the party is idle, the idle party event


will move to the party's position when it went idle.


An idle party event behaves exactly as a normal event would, with custom


move routes and parallel processes. However, even if they move around, when


you switch parties, they will be reset to the party's location.


The graphics that an idle party uses is based on the party leader's graphics.





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Get it at Hime Works!


Example


The following is screenshots of Hime interacting with Yuki in two separate maps. They are set up as two separate parties, and each map has its own set of idle party events with their own dialogue. Check out the demo to get a better idea what you're seeing.


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