- Joined
- May 9, 2014
- Messages
- 20
- Reaction score
- 0
- First Language
- English
- Primarily Uses
One of the character classes in my game is a goo girl. One of her abilities involves engulfing an enemy and digesting them while the battle rages on.Digesting an enemy slowly damages them while slowly healing the goo girl. I have two states setup for this, digested and digesting. However, I'm having trouble getting the skill to function as I want. Essentially, what I want to have happen, is something along these lines (in grossly simplified terms):
if = enemy is successfully afflicted with state(id1), then user is afflicted with state(id2)
else;
nothing.
In otherwords, if the player uses "Engulf Target" and the state is successfully applied, then the character who used it gets a state applied to them too. If the attack fails and then nothing happens. No states are applied to anyone.
I am wondering if there is a way I can do this using the damage formula box, since that thing is crazy powerful and its usefulness is woefully understated. I want to have this work using skills and avoiding common events, since common events just seems like it's going to be problematic as it's hard to check which character used what. Considering I have 27 character slots and 22 character classes, that would be an insanely huge common event to check and see which character is using what skill on what enemy and if it worked...
if = enemy is successfully afflicted with state(id1), then user is afflicted with state(id2)
else;
nothing.
In otherwords, if the player uses "Engulf Target" and the state is successfully applied, then the character who used it gets a state applied to them too. If the attack fails and then nothing happens. No states are applied to anyone.
I am wondering if there is a way I can do this using the damage formula box, since that thing is crazy powerful and its usefulness is woefully understated. I want to have this work using skills and avoiding common events, since common events just seems like it's going to be problematic as it's hard to check which character used what. Considering I have 27 character slots and 22 character classes, that would be an insanely huge common event to check and see which character is using what skill on what enemy and if it worked...

