- Nov 25, 2017
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I'm hoping not, because I've got a great idea for a game... So what will happen if I post an alpha demo to hear people's opinions?
Well said lol, luckily my demo isn't long enough or detailed enough to really give anything away... So I guess I'll upload it- If it's a very detailed and delicate plot, and you have planned everything out then you should be worried.
Else, honestly I don't think people'd care much. Demos, in general are short, and mostly are short enough to not unveil everything out of the water.
- And even if your demo has an opening narrative that tells player the whole plot, you should be ok cuz as I said, it's not detailed enough, and ideas like that people have posted tons on here. The point is to ask: are people willing to do it and are they capaple to make it a good game from your idea as a reference.
Lol funny you say that, this is EVER so slightly borrowed from another fun mechanic of another game... Like... It's a small amount of borrowing... Like the root of the idea, if that... More like the water that goes into the roots, with a TOTALLY different concept...Even then people are so caught up in their own grand design that they couldn't really bother stealing other people's story (most of the time).
However, I have borrowed fun mechanics from games I've played. But I mean, who hasn't.
Just look at what history says. Usually when a successful game is released, everyone tries to mimic it, and fails miserably. Look at all the Wizardry clones we got at one point in time. Or the Dungeon Master Clones. Or the Diablo Clones. Or the Warcraft Clones. In all cases, many tried to use the same idea, but had no idea how to make it work, and we got grade A garbage as a result.
And actually, a story on that. When I was 12 I got a game making engine in DOS and for my first game I made a clone of the game I had just played. Except...mine stunk. See, I had no idea what they had done to make it work well, so mine felt like I took all their ideas, put them in a blender, hit blend, and saw what came out and went with it. So, yes, I agree with the others that it is not worth worrying about.
Yes, they will.
I released a "Ninja game" on Steam, and a few months later I saw a flood of "Ninja games" there (Actually, this happened even before, during Desura release time, but I saw only two copies of my idea at that time).
Even major AAA companies decided to re-release and remake their Ninja games after that.
The same happened with my Metroidvania game, and you can be sure the same will happen with my Fantasya Final Definitiva too.
The point is: Who cares? They might have stolen my idea, but not my creative mind. Besides that, the fans I gathered for my games won't stop purchasing my games because someone else tried to copy me.
Just keep doing your work and forget the competitors. Leave then competing alone.
If you gave 10 people the plot to your story and they all actually released a game, you'd have 10 games that are mostly unrecognizable except for the plot outline.
Each game maker would put their own spin on the concept and it would come out totally different. Likely completely different from what you would make.
Even a simple plot like:
Princess gets kidnapped by Evil Knight and Hero has to slay a Dragon and the Evil Knight to rescue her
has potentially dozens of variations on it.
You could make a game where you only play as the hero and you go directly to the Dragon and the Evil Knight boss fights.
You can make a game where you recruit party members and challenge the Evil Knight's henchmen and obstacles and work your way through dungeons.
You can flip the script and play as the Prince and your lover, a Dragon was kidnapped by the Heroine because you rejected her advances and she's recruited the Evil Knight as an ally.
So you should worry less about people ripping off your ideas and focus more on making a good game. If feedback from players helps make a better game or gets you new people helping on the project, then putting out a demo is a good idea.