If something in your game is working perfectly, but it really shouldn't be, and you can't figure out why it is...

HankB

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...would that be considered a bug?
 

l0nelysaturn

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Huh. This is an interesting question. I suppose so...?
 

kirbwarrior

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"It's not a bug, it's a feature!" :L

More seriously, I feel like it's the opposite of a bug, which I don't think we have a word for. Then again, it could be the cause of a bug down the road, so it might actually BE the bug.
 

autodidact

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I'd say no.
I've actually been in this scenario :(, either through lack of knowing what was actually happening or something working just well enough.

A little while ago, I think Shaz posted something about conflicting plugins seeming to work, but the bugs are hiding just waiting to come to the surface.

Once the code conflict happens, then you have a bug.
 

Andar

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there is no random effect in any computer.

if something happens or not happens, there is always a reason for it.

without seeing what you're talking about I can't tell that reason, but best guess it is that you don't know one of the two dozen quirks of the makers that have them working differently than usual logic assumed - like erase event being temporary only until next mapload or something like that.

to get that explanation or reason you would have to show us screenshots of what you're writing about.
 

Shaz

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I've moved this thread to General Discussion. Thank you.



I'd call it a bug waiting to be discovered :D

It's a little bit like making something complicated and having it work on the first go. I always expect to have to do little fixes/tweaks, so when I don't, I'm immediately suspicious.

I like to understand why things don't work. Conversely, if I think something shouldn't work but it does, I want to get to the bottom of it, because I either misunderstand what's happening, or there's a chance it's not going to work in every situation and I want to avoid that.
 

Milennin

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"It just works."
 

kirbwarrior

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"It just works."

(I'm not sorry)

On that note, the more I think about it, yeah it is a bug. Like getting sick in real life, you don't know you're sick yet. Things seem to work perfectly fine. Then a couple days later "Why doesn't this work?!"
 

Marquise*

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*claps hands*

Probably good we like a less buggery engine that is well community supported XD

Seriously, Team Fortress rocket jumps was first a well working bug then became in later version just a very funny well used feature ^^

So, just make sure it doesn't break ;)
 

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