if something happens or not happens, there is always a reason for it.
without seeing what you're talking about I can't tell that reason, but best guess it is that you don't know one of the two dozen quirks of the makers that have them working differently than usual logic assumed - like erase event being temporary only until next mapload or something like that.
to get that explanation or reason you would have to show us screenshots of what you're writing about.
I've moved this thread to General Discussion. Thank you.
I'd call it a bug waiting to be discovered
It's a little bit like making something complicated and having it work on the first go. I always expect to have to do little fixes/tweaks, so when I don't, I'm immediately suspicious.
I like to understand why things don't work. Conversely, if I think something shouldn't work but it does, I want to get to the bottom of it, because I either misunderstand what's happening, or there's a chance it's not going to work in every situation and I want to avoid that.
On that note, the more I think about it, yeah it is a bug. Like getting sick in real life, you don't know you're sick yet. Things seem to work perfectly fine. Then a couple days later "Why doesn't this work?!"
Happy Friday, y'all! I just got home from work and am sitting down with a nice cider, and I'm ready to chill and enjoy myself. Not sure if I'm gonna dive into any of my game-related projects or not tonight.... we'll see how I feel after unwinding for a bit I guess!