if something happens or not happens, there is always a reason for it.
without seeing what you're talking about I can't tell that reason, but best guess it is that you don't know one of the two dozen quirks of the makers that have them working differently than usual logic assumed - like erase event being temporary only until next mapload or something like that.
to get that explanation or reason you would have to show us screenshots of what you're writing about.
I've moved this thread to General Discussion. Thank you.
I'd call it a bug waiting to be discovered
It's a little bit like making something complicated and having it work on the first go. I always expect to have to do little fixes/tweaks, so when I don't, I'm immediately suspicious.
I like to understand why things don't work. Conversely, if I think something shouldn't work but it does, I want to get to the bottom of it, because I either misunderstand what's happening, or there's a chance it's not going to work in every situation and I want to avoid that.
On that note, the more I think about it, yeah it is a bug. Like getting sick in real life, you don't know you're sick yet. Things seem to work perfectly fine. Then a couple days later "Why doesn't this work?!"
I typically ask this on my normal social media channels, but figured there may be good replies here. Anyone got any good horror movie recommendations? I've seen a lot, but I always love getting suggestions! Bonus points if you know which service it is streaming on (in the US) - bring on the spOoooOky!
After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.
Is there any way this plugin works with the big character, and the QSprite plugin? Using RTP chars, everything works fine, but the big ones, with QSprite, it's like that in the image, it doesn't reflect right. And there is, in the settings, an option to fix it. Thanks.