If we were to release RPG Maker 2003 in English would you buy it?

Will you buy RPG Maker 2003 if it was in English?


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deilin

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The plus side is that more side battlers would be made available to us who can't sprite worth a (word of choice) :p

Would the releesr come with some "new" material, or just stock?
 

Tuomo L

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Can someone clarify my question? If I buy the license to RPGmaker2003, will a game I've made with it in the past be able to be comercially released, if all the graphics/music are either custom or RTP edits of mine or resources done specifically for me, like the Evil Dragon King sprite locus did for me once?
 
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amerk

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The license hasn't been released yet for the Western market. But if it hits the required sigs and they decide to sell it to us, I'm assuming yes, so long as the game doesn't operate on a non-approved patch or plug-in.

By this I mean, there are illegal versions of RM2K3 already, and those version include plugs and patches that operate (to some degree) similar to how scripts work in the later programs (XP and up), in that they are used to modify the program and add/fix features. However, the difference is, the plugs and patches for RM2K3 manipulate the source code (if I'm not mistaken) and are considered a breach of the EULA, whereas scripts do not.

If the license is released and you buy it, then you can sell your game using it as long as it doesn't require any patch or plug. If your game does require a patch or plug into the 2K3 program, or you choose to add it even after buying a license, you would not be able to sell the game.
 

gavind

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Thanks for the clarification. But as a newbie, what would be the easiest option for us to do?
 

Mitchell

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Can someone clarify my question? If I buy the license to RPGmaker2003, will a game I've made with it in the past be able to be comercially released, if all the graphics/music are either custom or RTP edits of mine or resources done specifically for me, like the Evil Dragon King sprite locus did for me once?
Yes, if we decide to move forward with this that is the type of license I will be pushing for.
 

demmozero

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I think I would buy it just for the monsters in the rtp lol its a yes for me
 

Evan G.

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Rm2k3 actually has some functions new makers only provide with scripts, like fog, 8 direction passings settings, and more layer passibilty.

You can do a ton with it, you just can't script. Custom battle systesm, menus and the like need to be evented.

The RTP doesn't really look good imo, but there is an ungodly ammount of awesome ressources around for it, if you don't mind the lower resolution, it's really good, especially if Degia would rework and completely translate a few features.

Personally i wouldn't buy it simply because i got it like 10 years ago, before all the legal trouble came up, it was even published and promoted in video game magazines back then.

Shouldn't really change the fact that that version is still illegal, but hey, things were different back then and you won't just throw something away that you bought once.
Like I've said before, rather than releasing 2k3, I think Enterbrain should focus on adding the features that were in 2k3, but not in VX Ace, to VX Ace.

That or add them to whatever maker comes after VX Ace.
 

m4uesviecr

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I would definitely buy it. With retro gaming becoming all the rage now-a-days, I'm more than certain that rpg maker 2k3 would become a well-used commodity, or tool, for the palate of any game developer.

I'm starting to understand that rpg maker is no different from, lets say, Unity. You are still given the capability of creating your own game. Though you may be limited in various aspects, you'd have to be doing some really crazy stuff to reach outside the possibilities of rpg maker. Of course, you are given pre-packaged assest and materials, but who says you need to use them? It is a highly useful program, and I, myself, have had a couple of game ideas in the works that I would love to see come true in the style that is 2k3.
 

Travatar

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A fascinating proposition. If i had to choose between the two, I prefer 2k to 2k3... but if it were just down to 2k3, I would :) It would open the floodgates to a variety of content and tilesets that are already on the net, too.
 

Clord

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To be honest. Not really.

Awful stock tilesets and graphics at the most part. However I would not mind if the music was released separately.
 
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Travatar

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I liked the low-res look, but I agree that the stock characters weren't great. They practically screamed "cliché!"

But the music was pretty good. One of the Field themes in particular always stands out to me.

(I'd still totally buy it.)
 

amerk

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Is this petition even alive anymore? It's been well over 5 months now since the petition began, and they've barely reached the halfway mark (currently at 530 votes out of the needed 1000). It's been hovering around 500+ for about 2 or 3 months which, if current trend were to continue, would be less than 1/2 a vote a day.

It's probably time for a new petition; in which the RM2K/3 RTP is preserved, updated, and ported over to fit Ace's style. As long as it's priced right, I have a feeling that would do a lot better than a legalized version of an ancient game editor.
 

Fomar0153

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This is a 2k3 chipset in ace:



But please be aware that this means nothing currently. It was a side project which is on hold because I'm too busy.

Edit: Forgot to say, I did get 2k/2k3/XP non-animated autotiles working. It was mainly water tiles and then making it more user friendly that was left.
 
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Nefertari83

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Yeah, I'd buy it, because it's a great maker. Especially the side view battle system. :) 20$ are acceptable.
 

Travatar

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This is a 2k3 chipset in ace:



But please be aware that this means nothing currently. It was a side project which is on hold because I'm too busy.

Edit: Forgot to say, I did get 2k/2k3/XP non-animated autotiles working. It was mainly water tiles and then making it more user friendly that was left.
Non-rectangular cliffs? What blasphemy is this? ;)
 

BigEd781

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To be honest. Not really.

Awful stock tilesets and graphics...
But of course that doesn't matter due to the massive number of readily available SNES rips.
 

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