If you copypaste a building from map A to map B, does map B need to have the tiles for the building?

jan_Meta

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I just did this and it appears to be working. If this is a way to squeeze extra tiles onto maps, that would be huge because I could be less careful when I'm Frankensteining my tilesets together. Except how would you set collision for the new tiles?
 

stramin

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You can get that answer copy-pasting your interior map in a world or exterior map.

Short answer: yes, map B needs to have the tiles for that building.
 

jan_Meta

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You can get that answer copy-pasting your interior map in a world or exterior map.

Short answer: yes, map B needs to have the tiles for that building.
I don't understand
 

Andar

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and that is only one of several problems with your idea...

so yes, any copy will require exactly the same tiles AND they have to be in exactly the same position of the tileset - that is more than what you assumed.


Basically all tiles are stored as numbers - that is why they are tiles and require less RAM.
Basically the map says: and here is tile number 213 from the tileset, and the engine then looks at the tileset to place the specific tile.

which means you copy tile numbers, not pictures, and the tile number has to go to the same tile in the tileset of the new map. So not only the same tiles have to be there, they also have to be in the same place of the tileset.
 

jan_Meta

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and that is only one of several problems with your idea...

so yes, any copy will require exactly the same tiles AND they have to be in exactly the same position of the tileset - that is more than what you assumed.


Basically all tiles are stored as numbers - that is why they are tiles and require less RAM.
Basically the map says: and here is tile number 213 from the tileset, and the engine then looks at the tileset to place the specific tile.

which means you copy tile numbers, not pictures, and the tile number has to go to the same tile in the tileset of the new map. So not only the same tiles have to be there, they also have to be in the same place of the tileset.
Thanks!
 

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