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So let's say you have 10, 15, or even more party members.

Let's say only 3-4 are in battle at a time too, but to keep this broad yes let's say 5 can or even 6 characters can be in the battle at once.

Still though, even then, there are many more side-party members. So, in any of those circumstances or similar ones, how would you encourage players to play as some of the others?

My thoughts are...

1. Making a multi-story game. So the party splits into different characters, then try and combined them together later. I think that method has been used a lot and works really well.

My other thought is...

2. If you have a dungeon crawler then make different characters have different strengths and weaknesses , so it's useful to play as different ones in different dungeons against different enemies. In that case though, I'd always recommend letting players know everything near the beginning and still slowly add the characters into the party every first few dungeons. Just because it can be easily complicated, because in the first example players quickly can adjust to each character before they're added in a better paced manner, or, that's just what I think based on my current knowledge.

Even though this seems good, it's the only two ideas I can think of at the moment, and, I'm sure other people here can comment on there thoughts with these ideas or there own.

I was wondering if anyone else had any other ideas or thoughts about this? Or wants to add something with one, or both, of the first two ideas?

I'm certain I even posted in a thread close to this one a while back, but I can't find it any longer so I thought a new discussion would be ok and interesting.

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