- Joined
- Mar 23, 2017
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- 4,233
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- Czech
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- RMMV
Being around game dev since 2009, I find the development interesting.
2009 - games almost exclusively non-commercial. Rampant graphics ripping communities. People were split about them, but in the end many accepted edited rips as necessary evil, because it was much easier to edit rips than to make good looking custom resources. Overall however nobody cared - people loved quality games made by hobbyists.
2015 - ripping communities pushed to the background as companies have clamped down on them and many people begun to commercialize their games. People were less forgiving when your game doesn't have its graphics up to par. But if you wanted to make your game look good, you had to burn a hefty sum of money.
2023 - we now have AI capable of making graphics.
I wonder what's going to be in 8 years.
I personally would not stigmatize AI generated art. In its current form we don't have the proper legislation to deal with it. But that can change. In its current form there are issues with copyright. But now that they've arised, they can be tackled. It might take a couple of years, but I believe we might find a compromise that benefits both sides of the camp.
2009 - games almost exclusively non-commercial. Rampant graphics ripping communities. People were split about them, but in the end many accepted edited rips as necessary evil, because it was much easier to edit rips than to make good looking custom resources. Overall however nobody cared - people loved quality games made by hobbyists.
2015 - ripping communities pushed to the background as companies have clamped down on them and many people begun to commercialize their games. People were less forgiving when your game doesn't have its graphics up to par. But if you wanted to make your game look good, you had to burn a hefty sum of money.
2023 - we now have AI capable of making graphics.
I wonder what's going to be in 8 years.
I personally would not stigmatize AI generated art. In its current form we don't have the proper legislation to deal with it. But that can change. In its current form there are issues with copyright. But now that they've arised, they can be tackled. It might take a couple of years, but I believe we might find a compromise that benefits both sides of the camp.