That is your opinion about video games, not a fact. Slot machine/gacha is a business model. As long as a game has defined game mechanics, such as winning/losing condition and same set of rules then it is a game.
You can argue gacha is not fun, or a bad business model, or unethical, or you dislike it....but it does fit every definition of a game.
Funny enough, slot machines which are less of a game than gacha is considered a game on wiki and google, and slot machine game design is discussed on reddit game design sub often.
You have a winning(win money) and losing(no money) condition. You hit 777 and you win(game rule). The business model being chance based doesn't make it not a game.
A game is not defined by needing "skill", it is defined by having game mechanics. Additionally, many gacha titles require skill, especially arpg. Having a strong character does not make you win if you can't control it well.
Therefore, I view gacha as games unless they purposely removed game mechanics in a title. Most gaming websites view gacha as games too.
You are free to have a different opinion on this by the way, but until every gaming media stops viewing gacha as games and remove them from gaming websites....I would use this term the same way as everyone else.
If the game "plays itself", I don't consider it a video game. A game typically involves "a measure of skill". At least to me.
Are you really "playing a game" if you're just yanking on a lever and wishing to get what you want? May as well call "prayer" a "game" at that point.
In either case, this is subject for a different topic if you wish to discuss it.
I don't hold this as "an opinion", but rather a mirror of facts and logic to justify the viewpoint.
An "opinion" would be, "I think these flowers are beautiful". Opinions cannot be proven correct or incorrect as they are subjective personal assessments. As such, they're unassailable.
So, youre desire to argue "opinion" already tells everyone involved that it is not "an opinion", but rather something provable through facts and logic.
So, if you're interested in debating facts and logic...
You need a new thread.
Otherwise, this is a moot point (as it always was).
Also, nobody argued it wasn't a "business model". Not sure where you came up with that, but you sure do like erecting Straw Men in those fields to topple.
It would help if you didn't pull what I say out of context to erect those Straw Men. Which... is funny for you to do since you accused me of "moving the goalposts" when you didn't even know what the goalposts were, since you skim what I read, pull things I write out of context, and then make arguments on things I never talked about.
I don't feel like repeating again about this...yes, sometimes it is more useful to pay someone for a few images and make employees do rest of the work, it depends.
Yes, it depends. Thank you for finally agreeing with me. Not sure why it took you so long to do so... but I'm glad you finally arrived at this point.
So you haven't seen the financial records yourself, on the same time you are very sure they are all doing wrong and stupid. How did you get such confidence?
From a business standpoint, IE: How the industry runs, yes, very stupid. If you're talking about outliers, then they're just that... OUTLIERS.
Exceptions do not disprove rules. They are merely exceptions. Often, those exceptions are like comparing apples to oranges, so not very useful in terms of debate in the slightest.
You'd have to tell me which games have operated PURELY on "commissions" and then we could dig into those financial records to find out.
I've already mentioned that I'd be willing to change my mind on thius subject. In fact, that's what you're quoting. You are quoting the moment where I said, "I don't know, we'd have to look to see if they were successful". Then, instead of going, "Oh! I can provide proof that they were, here it is!", you went, "You didn't do research on this thing that I'm supposedly an expert on, and I'm not willing to spend the time to prove you wrong, so instead I'll just try to play 'gotcha'!".
I gave you an opportunity to prove me wrong. To change my mind.
Instead, you went, "If you don't know, then how can you claim they're stupid!?" like a petulant child. I mean, if YOU DON'T KNOW if they're successful, HOW CAN YOU CLAIM THEY'RE NOT STUPID?
It works both ways, my man. You can't make an argument and then not expect the same argument to be turned back against you.
The smartest move here, if you didn't have that knowledge either would just be to say, "Yeah, I don't know either, and it's not worth getting upset about.". Or, if you did have the knowledge, to just be like, "Hey, look up this game, here's where the records of what the game made are, and here's how much the contract was for the Commissions was".
I suspect the reason you didn't go into "here's why you're wrong" is because you did a quick google search and couldn't find a way to prove that the "Artists" were even on "Commission" for the game to begin with.
Probably, because the video game industry doesn't hire "by Commission" for most projects, for the reasons I stated. They hire the artists on as "part of the art team".
Aside from like... fringe things like your "gacha" games, where all that matters is "it's a pretty girl".
But, that's neither here nor there. We're not discussing "Gacha Games". You can make a separate topic for discussing that if you so desire. I've no interest in a minority of video games that isn't "the norm". I operate on generalities, like most people.
it depends. If I only need one minor thing to be designed and one problem to solve, then I don't need to hire that person for 2 years. That is a waste of money.
Except...
If that design needs to be changed 1.5 years after it is made, I can pay another one time fee and have them do it again, or ask my employee to do it, or find a new person, whatever. It all depends on availability.
Now it's a waste of money to have not hired them on to do the job. Because, now you've blown money on something you'll never use, in a project that doesn't need it.
But, even this scenario is "an exception". You're talking about doing little Indie Games like we have here in these forums. You're not talking about the Video Game industry at all.
Even then, in the context of "Indie Games", it's a rare scenario that you'd "only need one thing".
I have no artistic talent what-so-ever. If I wanted artwork for anything, I'd have to buy it, or hire someone at all. So, my options are "use the RTP", "Buy DLC", "Commission Artwork", or "Get free artwork off the internet".
If I hire an artist, there's less "art mismatch" (or rather, what we call... keeping the same aesthetic), then it's smarter than paying for every individual piece of artwork they make, or rework they have to make.
It makes no sense to hire an artist for a single image or thing when it has the potential to "mismatch" against all the other artwork you have. It's jarring and immersion breaking to have artwork clash like that.
Heck, even if your argument here, you're talking about having A HIRED EMPLOYEE do your artwork for you, rather than Commission it again. EVEN YOU ADMIT that it's better to HAVE SOMEONE HIRED ON by virtue of your admitted business practice.
I'm also not sure why you'd Commission someone for "something minor" either. That seems like a gross waste of money. Especially since if it's minor, you could likely cut it and not worry about it... or you could work around it... or you could just have your existing art team deal with it.
Basically, your argument here could use some clarifying. What is it you consider "minor" that you'd "pay for Commission" for, and what would you "have your team" work on?
I'd just hire the team and have that team do all the work. Cheaper, less headaches, less aesthetic clash, easier to monitor workload and productivity, easier to get your money's worth. You also don't have to hire a lawyer for an individual contract. Most game companies must agree with this sentiment, because that's generally how they work.
This is not "scam", even if the first design is scrapped after paying for them. Since I've already received the first design, the fee is not wasted. You are the only person saying one time fee system is "scam" if you choose to ditch a design that you paid for.
No, it is a scam. If I pay you for a design, and that design isn't what I want it to be... Well, now you either have to rework that design for me, without new payment... or you'll decide you need new payment for a rework of that design.
Either I'm scamming you, or you're scamming me.
What if I need you to rework that piece 10 or more times as the artwork on the project evolves? Or, as the themes do? Are you REALLY going to rework my single commissioned piece that many times?
I doubt it.
That's why it's a scam.
Financially irresponsible. It's why only young children and the economically ignorant pay for Commission like this. They're all "Let me get all my assets up front, 'cause that will ensure I finish the project!" and then never finish the project. Or, the project becomes fiscally unfeasible because they've mismanaged their money in other ways, other than paying for art "By Commission".
You just want to say "Oh, you still got the first design, so you weren't scammed" because you're guilty of engaging in that, and you'd make a lot less money if you were beholden to the project and all potential reworks of that piece as necessary to complete the project.
If you were responsible for that piece and all reworks of it until release of the game, you would never do Commission work again, because it wouldn't be very profitable, would it?
Which is, in essence, why the "scam" works. Tricking people who don't know any better into just "accepting" whatever you gave them, because "this is what you paid for", while knowing full well, that's not what they paid for. They paid for an asset for a specific part of their game. If it doesn't fit, but could be reworked to fit, then they paid for that service and you should give it for free... even if it's years later that they need it reworked.
The Commission is for a "service" not for "an image", since the images in video games are purpose based and not "looks based".
I'm sorry you don't like it, but that's the way it is.
You're trying to compare two different kinds of product here. There's the kind you hang on your wall, which is fantastic for Commission... And then, there's the kind that has to serve a purpose, and if it doesn't serve that purpose, then it was a waste.
It's absolutely silly to Commission an image of a character for a video game to serve a specific purpose, unless that purpose is already 100% thought out, and "replacing art assets" is the last thing you need to do. Especially since whatever the artist makes may clash with whatever your game is or becomes later.
Heck, my game alone has gone through dozens of reworks.
Initially, it was just a game about letting players be a good guy or a bad guy and making both paths compelling. Then as I added and removed features, the game changed its purpose and overall aesthetic. If I had been Commissioning art from the beginning, I'd be looking at at least 4 complete artistic overhauls of the project. I'd be out a substantial amount of money for no finished product.
If my game has gone through that many reworks, I'd wager most games go through that many reworks as well. Changing art styles to fit new aesthetics and moods of the story and characters. Etcetera.
If I need to do that kind of overhaul, then it makes little sense to "Commission", since you need to rework pretty much everything. At which point, you're better off just hiring an artist for the duration of the project to create all the assets.
Though, let's be honest here... Indie Developers should be using "placeholder" artwork until the final stages of the game. Reason being, you'll save a lot of money in the long run that way. No need to hire a team until you're in "polish" stages then.
The reason AAA studios get their art teams in on the project very early is because they need assets for announcement trailers, gameplay demos, and it's part of the "creative process" in "fleshing out the game". Which means, Commission really wouldn't work at that point.
Funny enough, even if you choose to pay hourly rate it is not any less "scam-y" than one time fee if you ditch a design too. If you choose to ditch a design over and over again, the hourly rate increases and you are still paying more.
Please see above.
It is a common practice in the design industry to pay one time fee. Hourly rate works too. Whichever works better depends on the project, freelancer and client's preference.
It's actually not that common to pay a "one time fee" in the video game industry. It's actually more common to have a mix of "Contract Work" and "Full Time Employees". Both tend to be "hourly wages", with the main differences being who gets benefits and who gets overtime pay.
But, "Contract Work" is different than "Commission". So, it's best we don't conflate the two.
Especially since an artist hired "For Commission" will do their one image, typically once, and then go about their life. A "Contract Worker" will do the same job as many times as necessary so long as they are still under contract to do so. The scope of work for a "Contract Worker" is also much larger than that of "An Artist Hired For Commission".
So, we'd be comparing apples to oranges.
Maybe your problem is that you see "Commission Work" as the same thing is as "Contractors"? They're not the same, but I could see the argument you're making, make sense to you, if you think those two are the same thing.
You are moving goal posts again. It went from "this is how the entire video game industry works, everything else is stupid" to "that's Japanese market". You did that to gacha games debate too.
No, it's actually you who moved the goalposts. I work from a generalized point of view. The vast majority of the industry does not work like it does in Japan.
You are using Japan to "disprove the generalization".
Don't accuse me of doing the things you're doing. The vast majority of the video game industry does not work like it does in Japan. It just doesn't. Japan is an outlier. Japan even changes the way it designs games when it wants to appeal to "A worldwide audience" rather than "Just Japan".
That should tell you everything you need to know.
You tried the same thing with "Gacha". Trying to use an exception to the rule to "Disprove the rule". It's the same tired tactic people use when they can't debate the actual points. You see it all over the place.
"X is the general rule."
"Well, what about Y?! Why isn't the rule!"
I mean... how silly does that sound as an argument?
"Things fall towards the center of gravity."
"Not if there are magnets, they don't! Or Centrifugal Force!"
Cue Facepalm.
Argueing the exception to the rule is the very definition of "moving the goal posts". If you continue to try to argue that I'm "moving the goalposts" when it is you who are doing so, then you are knowingly engaging in Gaslighting Behavior. So, kindly, knock it off.
The problem here is that you are applying your limited personal experience and preference and assumed it works the same for everybody under all conditions.
I'm not. You'd know that if you'd read any of my posts. Instead, you've skimmed for things to reply to and then just replied to those things you wanted.
My "preferences" for doing business are a far cry DIFFERENT from how businesses actually operate. Because, frankly, I don't agree with how businesses currently do things.
But, I understand why they do things the way they do and the reasons they don't operate in other ways is because those other ways are frequently "very stupid" ways to operate. If those ways worked, they'd be the accepted norm, instead of what we currently have.
Likewise, here you are trying to "argue the exception" again. You just have "need to be right" syndrome. I proved you wrong, so your last resort is "but, but, but, but... EXCEPTION TO RULE!".
Yes, yes yes. There are exceptions to all rules. But, those exceptions tend to be the minority. For a reason. We should not be guiding people toward doing things in way that aims them "toward the exception", when it is clear the exception only works under fringe circumstances, which typically involve luck.
It works the vast majority of time for the vast majority of people. If you want to argue for "playing the odds", then just admit that's what you're doing. Say, "Well, it COULD work! If you believe in it enough! Or if you get lucky! Or if you 'manifest' hard enough!" and have done with it.
I don't deal in "low probability" anything. Most gamers don't. Except gamblers. There is something to be respected from successful gamblers, but not much to be respected from the vast majority of the failures who gambled. We see the failures as "losers" and "deadbeats" and "stupid beyond measure". But, we see those who have successfully gambled, not as lucky, but as "experts in their fields" and "someone to admire and aspire to be".
That's reality.
You COULD win big... but you most likely won't. The House Always Wins.
I, certainly, am not going to advocate for people engaging in behaviors that could wreck their lives or hinder their prosperous futures. I'm not that kind of person.
That's why I deal in Generalities. Because, generally, that's the way the world works.
If you post an opinion with more specific statements, like "I think hiring an artist full time for a single player game that doesn't rely on anime waifu to sell is a better idea as a western developer aiming for international audiences....(list your reasons here)", then no one will have a problem with it, knowing it is your personal opinion only.
That's not an opinion, actually... It's something you can prove with or without facts. An opinion is "I find that woman to be beautiful". Opinions cannot be proven correct or incorrect as they are 100% subjective.
If it can be proven right or wrong, then it's not an "opinion", but a "belief". Beliefs can be proven correct or incorrect all the time.
Especially since "facts" are a thing.
I'm not sure why you're trying to argue that "facts are bad" at this point, but whatever. Or trying to paint facts as opinions. Doing that is also a way to "Gaslight" people. Not really a fan of Gaslighting behavior...
I mean, even if your example provided, you could even list stats, figures, trends, and any other number of facts to prove the point. Which means... the statement could be factual. It could be a person "stating reality" rather than "expressing an opinion".
But, here you are, "That fact is obviously an opinion!"
I don't know how one can manage to make such a thing make sense in their head, but I never would be able to do that.
But you made a very generalized statment for everybody, with your very generalized business knowledge. That is when your opinion seems partially faulty when it is read by another reader with a very different life experience and point of view. How do I know you are talking about American markets mostly? How do I know you personally don't view gacha as games?
The world works in generalizations. The only people that hate generalizations are those the generalizations apply to. Namely, the truth hurt the person who is complaining about the generalization.
I also don't have "generalized business knowledge". I have actual business knowledge. I've been in charge of hiring and firing employees. I've been in charge of employee productivity. I've done QA Testing. I've dealt with contractors. I've read business contracts before. I'm managed workflow and efficiency to cut costs. I even once ran my own "business" as a teenager in school where I sold things I should sell (not drugs) to fellow classmates as well as "storage space" for illicit stuff. I've made my own money before. I've managed the money of others before.
I am not "an expert" in the field. I will never "make it rich" with the knowledge I have, unless someone decides I should be rich for whatever deal I make.
What I am, is just a shrewed business-person with experience in dealing with managing money. That's it.
If you know more about it than I do, then I will concede the floor to you. But, you don't. You keep getting upset at "generalizations" and now you're trying to equate "factual knowledge" to "different life experiences".
Yeah, maybe we did have different life experiences. Maybe I cared more about economics and making money than you did, so I spent time to learn those things. Maybe I cared more about saving money than you did, so I learned all the ways in which you mitigate risk and reduce spent cashflow. Maybe my experience is born of an actual desire to learn those things, where you have none. Maybe my life experience was that I came from a background of being just above the poverty line and so all the ways to make and keep money became important to me. Maybe that's not your "life experience" at all.
Your life experience seems to be that you never worried about money or being cheated of it before.
But, I still don't see why your "different life experience" means anything at all to the discussion at hand. It has simply affected whether or not you know anything on the subject at all, and that's it. I don't know anything that people couldn't learn if they had an interest to do so. It's not like the knowledge is "hidden" or anything. Heck, you'd have an EASIER time learning it than I did! I learned it all through trial and error! You can just google it!
As for the other questions:
I'm actually talking about "Western Markets", not necessarily "American" ones. Well, they're called "Western Markets", but they're really "Modern Global Markets". The homogenized worldview that industrial and technological based societies tend to revolve around.
This actually gets pretty off topic, but the short answer and explanation is that much of the world doesn't have a "distinct culture" anymore. Japan, Russia, China, maybe Australia, and a few other countries do. At least, if we're not talking "Third World Nations". But again, neither here nor there.
Speaking in terms of a generalization, a product is different to appeal to "The Global Market" rather than "only appeal to the local market". A movie made to appeal to an American Market will generally have a lot of pop culture references from America in it, a lot of Patriotism in it ('Murica, F Yeah!), heavy emphasis on "fighting the power in charge" or of "rugged individualism", and other such factors. Meanwhile, a movie made to appeal to a Japanese market has a lot of themes of "fitting into society", "overcoming depression", "contributing to society", "make everyone your friend, even if they are terrible people", and other such stuff. Then, you've got "Appeal to a global audience", which often doesn't carry any particular themes from any country what-so-ever, and typically engages just in the standard "resolve conflict" stuff. You tend to get cartoonishly evil villains in such works, so that your heroes can be beacons of purity and light, and there's very little "nuance" in any of the issues being discussed.
But, again, these are the generalizations of those markets. Exceptions exist. It is what it is.
As for whether or not you know if I view "Gacha as games", you could just ask. I, personally, see very few of them as games.
If we're talking something like "Genshin Impact", in which the Gacha portion is just something you can do and isn't necessary to the game what-so-ever, as you can play and beat the whole thing based upon your own skill... Then, yes, I view that as a game. It's a game with a Gacha Mechanic in it.
If we're talking something like "Raid Shadow Legends", then no, I don't view that as a game. Everything in it revolves around pulling the lever. No skill required. It has an "auto battle" feature, which is the game playing itself for you. I view this less as a "game" and more as a flashy lightshow.
But, I would make this same argument against certain brands of "Idle" games as well. Or even "walking simulators".
I do not view video games as "artsy fartsy" stuff. Games can contain art, in my opinion, but they are not art. Especially since they rarely make any useful or interesting commentary on society, philosophy, or anything else for that matter. They're usually more "political propaganda" than "art", in most cases.
But, that's just my viewpoint on it. Some people think of "politics" as "art", or "art is always political", so more power to them for that. I just don't agree. It's a different topic for a different day.
If you want my definition of a game, then I'll have to quote Angry Video Game Nerd here:
"Don't you think the most important part of a game is that YOU CAN PLAY IT!?"
It's simplistic and probably reductionist, but that's how I am on the subject. If I'm not an active participant and can't affect the outcomes, then it is not a "game" and is more akin to "a movie". Without agency, it's really not much of a game. Even in terms of "gambling", if I can affect the outcome, then it is a game. A measure of skill is involved. Otherwise, I'm just waiting for things to happen to me. At which point, may as well call being hit by a bus "a game", since we were just waiting for it to happen to me and I had no input what-so-ever on whether it did or not.
Yeah, that's hyperbole, but you get the point (or, I hope you do).
Then we ended up having to spend time going back and forth to clarify everything.
The need to "clarify" is just the result of "poor communication". If I have to clarify my position it is because of:
1. You weren't listening.
2. I wasn't clear.
The same can be said of if you have to clarify.
However, if you think someone else isn't being clear, you need to communicate that effectively. You need to say, "Hey, I don't understand what you mean, can you explain that?" or something similar.
But, you can usually tell someone isn't listening when they springboard off of what you said, ignored it entirely, and start "just trying to win" rather than "just trying to understand". A person "trying to win" isn't a person that is listening.
I've been patiently listening to you and trying to understand your viewpoint. I've also been soundly disproving the portions of it I think are irrelevent or nonsensical.
If you'd like to try again, I'll continue to be patient. I mean, I understand your point of view. You do Commissions. You want people to continue to come to you for Commissions. You don't like that I said such people who would Commission things for a game are doing things "wrong" and "in a not intelligent way". Probably because if they listened to me, you'd do less business. You seem to also be into this argument for purposes of "fame" and "notoriety", rather than "money", as most of your arguments have been about the fame and notoriety of other artsts rather than how much they made or what they were contracted under. You've also stepped off the beaten path a few times to try to argue for the exceptions.
I understand your viewpoint quite well. You were perfectly clear to me.
If I wasn't perfectly clear to you, then I need you to tell me in which way I wasn't clear. Which places do you need more explanation? I'll gladly be more clear for you. I'll explain in any way I need to in order to get you to understand. I'll explain it as many times as necessary.
But, if you're just skimming and looking for things to reply to... then the fault of "Clarity" lies with you, as you've decided to not listen.
I now know what are you really trying to say in your message. Your opinion probably applies to specific genre, specific culture, specific target audience, specific team size. Since you haven't show any financial proof that your idea is the best business practice for everybody under all conditions. Therefore it can't apply to every team as an universal rule.
Please stop trying to argue the exception. I've told you multiple times now that I work in generalizations. The general practices that work for the most people possible. The general rule. It tends to work for most situations and instances. That's why is a generalization.
Nothing works for everybody under all conditions, and if that is your standard for something being "a fact", then you're operating under pure delusion and nothing more. The only reason to hold such a viewpoint is because you want to be free to define reality as whatever is most convenient to you.
It is the height of narcissism and delusion.
I'd like end this lengthy discussion since I think all points are addressed.
You could've just said, "Let's just agree to disagree as I don't want to talk about this any more" at the top, and that's what you would've gotten.
Instead, this reads like, "I want to have my say, but shut down all conversation after it, so that I can't be refuted".
If you really don't want to talk about it anymore with me, then just say, "I don't want to discuss this with you anymore, and we can agree to disagree". Include nothing else with it.
There isn't a person on the planet that I wouldn't respect those words from.
In fact, in these forums, themselves, when someone has told me that outright, I have respected their wishes. Few people do this, however, which is a shame.