This may seem like a silly question, but if you were to play a visual novel or a dating sim, how do you think it would be best to operate?
Option A would be that there is no 'walking around' or exploring, it's all done with picture. Think Clannad.
or would you prefer
Option B it takes place in 'sprite mode' where you can walk around and explore (with some more major scenes looking like option A). I can't give a good example, but maybe like Too The Moon? Or maybe Danganronpa (I've never actually played it, but I'm going off screen shots).
Say you were playing a visual novel that was a high school dating sim or something, would you like JUST the pictures, or would you like to be able to walk around and go to areas instead of just choosing where to go from a selection screen. If you have played visual novels, you know what I'm talking about.
This would be very helpful
Am I being too vague? What do you think? I know I have a convoluted way of speaking. Sorry
Okay, I'm going to preface this with something here, so you easily dismiss my comments and post if you need to (and you probably will). I have never played a Visual Novel game. The closest I've come to one is some really terribly made RM2K porn games, which were less about gameplay and story... and even less about anything even slightly erotic.
That being said, I've seen Visual Novel games. I've even spent an entire month long period planning one out before stopping myself and realizing it's too much work for me and I couldn't make it very compelling without complicating the crap out of it mechanically. So, how would I prefer it play?
Honestly, I'm not sure. The genre has never really grabbed me all that much (so many of the stories are simply dating sim stories, and for me, that gets old because it basically turns the game into a Guide Dang It for getting the girl you want... or collecting all the endings. It doesn't help that the guys or ladies fall into tropes either, and lack depth beyond those tropes.). But, if I had to choose one or the other, I'd like the exploring. I don't want to be told a story with pictures. I can get that from a "choose your own adventure" book. And yes, romance novels of that variety exist. Go, google them! THEY EXIST! Personally, I like my games to feel like games. I like to wander around and talk to people who aren't the goal of the game, or find interesting things in the world, maybe even pick up "lore" by reading signs and notes and menus in restaurants. I like the sense of agency that being able to move around and explore at will gives me. Even if the Visual Novel railroads me into one of the pegged endings, I still like a bit of agency in how I get there, or when I get there. I want to look around, see the world that exists around the characters, maybe meet characters I don't have to interact with... but still can. Honestly, I'm just not a fan of "scroll until choice, make a choice, scroll until next choice" as the entirety of the gameplay.
So, with that being said... I actually prefer the anime made from Visual Novels more than the Visual Novels. But, that's likely because these stories (and their gameplay) actually translate far better to a medium like television than they do in video games. I've actually seen quite a few anime that were originally Visual Novels (yes, Clannad is one of them, and it's easily one of my favorites... but I could never bring myself to play the game). It's just that most Visual Novels, for me at least, just work better as something you'd watch on TV and not something you'd hit a button for. I dislike them for the same reason I dislike "walking simulators" or "museum simulator" type games (like Dear Esther if you need an example of these) and that is that it's not really a game that you're playing. A video game is an interactive experience where the person interacting with it is given agency. If all the agency translates to is "where you go" and "which choices you make" in the game, then I can't really see that as a game, personally.
Now, that isn't to say I don't see the value in Visual Novels. It isn't to say that I think they're bad. They just aren't something I personally prefer because I think they've got wasted potential. But, that's just me.
Maybe someday I'll actually find a Visual Novel that breaks the mold and makes me really want to play it and get really engaged with it. But, hey, letting me freely explore the world is a good start.
Like... what if the original SNES Harvest Moon wasn't about the farm? What if it was a Visual Novel that allowed for exploration and it lengthened the clock some to allow more time for chores as well as human interaction? There might be an interesting story in there somewhere that might get me interested in playing the game that has you play every single day for 2 and a half years, until the game ends and tells you how you did. Can you imagine the choices, complexity, and possible character interactions?
Sorry, getting ahead of myself. Yeah, I just prefer being able to do more than scroll text and make choices. I like my games like I like my ladies... A little meat on their bones.