- Joined
- Mar 17, 2014
- Messages
- 249
- Reaction score
- 179
- First Language
- English
- Primarily Uses
I HATE THOSE!!! Yes, I too find it hard to sit through a game with little to no interaction, but I am trying to make sure that people actually would like that instead of just finding it annoying and detracting from the story instead of adding to it.I dislike them for the same reason I dislike "walking simulators" or "museum simulator" type games (like Dear Esther if you need an example of these) and that is that it's not really a game that you're playing.
I guess it's all about balance. And for the record, I've never made it through a full on trsditional visual novel (such as clannad) that didn't have some kinda game play elements. I get bored >.<
As mentioned, I get really bored without them, so it would definitely have a lot of dialogue choices. I wouldn't want to lose the player. I think 'hm would I be bored at this point due to lack of interaction?'So if you're making a visual novel, do at least offer some dialogue choices because in my opinion it gives the whole story a lot more value. Anything to make it less of a railroad.
And the answer is usually yes lmao so I add more 'stuff to do' if you will.
Anyway, guys, thanks so much for the feedback! I'd love to hear more, though I think I get a feel for where the community is leaning
I'll try asking around other places so I can avoid some 'I love gameply bias' as well (considering this is on a RPG Game making forum, of course you guys would like rpg elements!)




