Story: It is the year 857 on Mars. Humanity has no idea that it was born to another planet...well most of humanity that is. During the celebration of a harvest festival in the town of Asimov, some too powerful fireworks causes a piece of the shield built around Mars to fall to the ground. In the massive impact some people find themselves trapped underground, where the inadvertently discover what has been hidden from them. Or at least part of it.
Characters: Lennox - A by the book deputy. Rafe - An older cop who just wants to the get the job done. Sandrine - A young consultant for the police, works as a tracker. Grimmel - A mechanical genius with a secret.
Features: On world battles, no random encounters. And never see the same encounter twice (Ok, well you may once).
Change weapons to change skills - Characters can equip sidearms to change their skill loadout.
Grimmel uses robots that are upgraded outside of battle as his weapons.
Screenshots:
Game is 99% finished, I hope to get back to it an make some tweaks before the deadline.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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