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- Jun 19, 2014
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In 1609 G.D., the continent of Escalon was cast into turmoil when high king Alexis the Third was betrayed by his most trusted advisor Caelmor. Eventually Caelmor's reign of terror was put to an end by Olivia Corin and her fellow heroes.
The story of Escalia starts 21 years after Caelmor's defeat and follows Fayhe Corin, Olivia's magically gifted daughter, and her friends Lumia and Seyfer as they find themselves in a series of unfortunate events that could spiral out of control quickly and will decide the fate of the whole continent.


A kind, somewhat naive young woman, in search for the true origins of her power to control the magical flows.

Fayhe's best friend. Overprotective, street-smart and wears her heart on her sleeve. Excels in close-quarter combat.

A thoughtful, idealistic knight, often viewed as cold and distant by others. The lone survivor of a tragic incident.

A young man with bravado, often hasty in his decisions. The heir to a legacy of prominent huntsmen.

- No random encounters!
- Challenging enemies. Make sure to save often!
- Challenging battle mechanics: Guard has different effects for each character, and is only usable once per battle!
- Skill Synergies: Some skills will deal more damage or a guaranteed critical if a certain buff is applied!
- Flavour texts! You can interact with some objects and learn more about Escalia's characters, or you can gain items.
- Equipment Skills: Some of the best skills are only learnable by wearing your character's specific necklace. Make sure to find them to have access to some of the best skills available!
- Fully parallaxed maps!
- Quests! Also, optional sidequests.
- Custom Sprites and portraits.
- Custom Menu and Battle Hud.
- An enthralling story, set in the same universe as my main game, Startide.









Escalia - Animated Title Screen (old version)
More coming soon!

System
- A new playable character.
- Monsters finally respawn after 5 minutes of in-game time.
- Monsters will run away once you’ve reached a certain level.
- Added System category in the Menu.
- Hover Alerts, if you get close to something that you can interact with, an icon will pop-up. This can be disabled in the Menu, under System.
- Lootable sparkles removed.
- Backtracking enabled.
- Added tutorials (Accessible in the menu).
- Added optional Battle tutorial.
- Items gained from lootable objects are no longer random.
- Changed prices of droppable items and added some new rare ones which are worth more.
- Added HP bars for enemies.
- Added State Icons for enemies.
- Added Order Gauge.
- Gave several skills and healing items priority.
- Fixed the Scan screen.
- Overhauled most abilities.
- Added the possibility to look up Player and Enemy States in battle.
- Added a 10% chance to not get knocked out once HP reaches 0. In the future this might be expanded with a Morale System, giving you (de)buffs.
- Added graphics for Ambush/Pre-emptive strike.
- Holder Entry Pose now works.
- Seyfer has a home!
- Some maps revisioned slightly.
- Maps added to exit Aldwyn (though one currently cannot exit in this build).
- New Logo by Julianastorybored and eDeus.
- Changed portraits of Seyfer, Olivia and Lumia slightly.
- Several NPCs now have portraits.
- New Icons made by Avery.
- Battle Result screen has gotten a little overhaul, same for the Level-Up screen.
- New menu and battle GUI, as well as new messageboxes.
- Custom Magic font made by Unity.
- Changed Game Over screen.
- Minor modifications to some sprites.
- Added a lot of flavortext.
- Changed several dialogues and added new ones.
- Changed the intro to clarify the situation a bit more.
- New descriptions for playable characters and enemies.
- New descriptions for Weapons/Armor.
- Bad guys have names now. And backstories!
- Several BGMs now loop.
- Added new SFX.
- New Game Over BGM.
- Removed several scripts and added some new ones, including a visual novel styled message script.
- Several bugfixes and collission problems fixed.

In due time we might launch a ******* or Kickstarter to help with the funding, as there'll be quite a bit of (custom-made) assets we'd need to expand, for example custom (animated) enemy sprites.
Custom SFX/Music is also one of the things we're considering.

https://rpgmaker.net/games/8033/downloads/11824/
Escalia - IGMC Version (2015)
https://rpgmaker.net/games/8033/downloads/7273/

Do you like Escalia? You can add this to your signature:
Code:
[url=http://forums.rpgmakerweb.com/index.php?/topic/43003-igmc-2015-escalia/][img=https://rpgmaker.net/media/content/users/49242/locker/supportescalia.png][/url]

Escalia used to be one of the entries in IGMC 2015 and was one of the Judges' Personal Picks! !
http://blog.gamedevfort.com/igmc-judges-personal-picks/
http://contest.gamedevfort.com/submission/126#.Vbm3Vnkw-7'

Sprites
C.H.E./UMA
Mack/FSM/REFMAP
Razor's Edge
Soichi (Kingdom Rise and Fall
Vexed
BCj
Kaikai
Momope
Kimaila's Cage
Hiddenone
Avery
eDeus
Graphics
Vibrato
richter_h
eDeus
AK47
BCj
Tileset
[Copyright]© 2012 ENTERBRAIN, INC; artist Celianna, Ancient Dungeons
Nekamura
Kauzzz
Busts
eDeus
Makapri
BOKU to ATACHI Teikoku
Icons
Demon Cat's Tin/Neko Moo
Avery
Archeia
Vibrato
Un Almacen/Zioru
Ocean’s Dream
Scripts
CP/Neonblack
Yami
Rhyme
Venka
TDS
Victor Sant
Archeia
Woratana
CACAO SOFT
Modern Algebra
Galv
KilloZappit
DrDhoom
Mithran
Kaisouryouiki/Rokan
Krosk
JVMaster
V.M of D.T
FenixFyreX
BCj
AlistairEngine
Lytanathan
Kerbonklin
KGC
Yanfly
DoubleX
Luna Engine
Nelderson
Sixth
GGZiron
Hennatokoro
Theo_Allen
LeCode
Dsiver144
Estriole
Huddell
Selchar
Tsukihime
Minto
Raizen
A-Moonless-Night
Kadafi
DerTraveler
Shaz
Hero_Claive
Roninator2
Declare War
Kamesoft
Kanji Grass
Rgss1119
Chainsawkitten
Music
Matthew Pablo
Frontier Works: Futuristic Heroes and BGM
[Copyright](C) JDB Artist, Inspirational vol 3.
Rebel Rapture Music Pack
D.C Kairi Sawler, The Adventurer's Journey
WinglessSeraph
Animations
MrBubble
Vibrato
Hadecynn/Dreams Circle
BrokenDesk/Effekseer
Sound
http://www.freesound.org/people/suonho/sounds/17725/
http://www.freesound.org/people/lebcraftlp/sounds/243629/
WinglessSeraph
SoundEffectsLab
Special thanks to:
eDeus
Betatested by:
eDeus
Marleen
Martijn
Hanneke
Slimmmeiske2
C.H.E./UMA
Mack/FSM/REFMAP
Razor's Edge
Soichi (Kingdom Rise and Fall
Vexed
BCj
Kaikai
Momope
Kimaila's Cage
Hiddenone
Avery
eDeus
Graphics
Vibrato
richter_h
eDeus
AK47
BCj
Tileset
[Copyright]© 2012 ENTERBRAIN, INC; artist Celianna, Ancient Dungeons
Nekamura
Kauzzz
Busts
eDeus
Makapri
BOKU to ATACHI Teikoku
Icons
Demon Cat's Tin/Neko Moo
Avery
Archeia
Vibrato
Un Almacen/Zioru
Ocean’s Dream
Scripts
CP/Neonblack
Yami
Rhyme
Venka
TDS
Victor Sant
Archeia
Woratana
CACAO SOFT
Modern Algebra
Galv
KilloZappit
DrDhoom
Mithran
Kaisouryouiki/Rokan
Krosk
JVMaster
V.M of D.T
FenixFyreX
BCj
AlistairEngine
Lytanathan
Kerbonklin
KGC
Yanfly
DoubleX
Luna Engine
Nelderson
Sixth
GGZiron
Hennatokoro
Theo_Allen
LeCode
Dsiver144
Estriole
Huddell
Selchar
Tsukihime
Minto
Raizen
A-Moonless-Night
Kadafi
DerTraveler
Shaz
Hero_Claive
Roninator2
Declare War
Kamesoft
Kanji Grass
Rgss1119
Chainsawkitten
Music
Matthew Pablo
Frontier Works: Futuristic Heroes and BGM
[Copyright](C) JDB Artist, Inspirational vol 3.
Rebel Rapture Music Pack
D.C Kairi Sawler, The Adventurer's Journey
WinglessSeraph
Animations
MrBubble
Vibrato
Hadecynn/Dreams Circle
BrokenDesk/Effekseer
Sound
http://www.freesound.org/people/suonho/sounds/17725/
http://www.freesound.org/people/lebcraftlp/sounds/243629/
WinglessSeraph
SoundEffectsLab
Special thanks to:
eDeus
Betatested by:
eDeus
Marleen
Martijn
Hanneke
Slimmmeiske2
Last edited: