RMVXA [IGMC 2015] Escalia

Discussion in 'Completed Games' started by BCj, Jul 30, 2015.

  1. BCj

    BCj Veteran Veteran

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    [​IMG]

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    In 1630, the continent of Escalia was cast into turmoil when high king Alexis the Third was betrayed by his most trusted advisor Caelmor. Eventually the Caelmor's reign of terror was put to an end by Olivia Corin and her fellow heroes.

    The story of Escalia starts 21 years after Caelmor's defeat and follows Fayhe Corin, Olivia's magically gifted daughter, and her friends Lumia and Seyfer as they find themselves in a series of unfortunate events that could spiral out of control quickly and will decide the fate of the whole continent.


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    A kind, somewhat naive young woman, in search for the true origins of her power to control the magical flows.

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    Fayhe's best friend. Overprotective, street-smart and wears her heart on her sleeve. Excels in close-quarter combat.

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    A thoughtful, idealistic knight, often viewed as cold and distant by others. The lone survivor of a tragic incident.

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    A young man with bravado, often hasty in his decisions. The heir to a legacy of prominent huntsmen.


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    • No random encounters!
    • Challenging enemies. Make sure to save often!
    • Challenging battle mechanics: Guard has different effects for each character, and is only usable once per battle!
    • Skill Synergies: Some skills will deal more damage or a guaranteed critical if a certain buff is applied!
    • Flavour texts! You can interact with some objects and learn more about Escalia's characters, or you can gain items.
    • Equipment Skills: Some of the best skills are only learnable by wearing your character's specific necklace. Make sure to find them to have access to some of the best skills available!
    • Fully parallaxed maps!
    • Quests! Also, optional sidequests.
    • Custom Sprites and portraits.
    • Custom Menu and Battle Hud.
    • An enthralling story, set in the same universe as my main game, Startide.
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    Escalia - Animated Title Screen (old version)

    More coming soon!​

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    System
    • A new playable character.
    • Monsters finally respawn after 5 minutes of in-game time.
    • Monsters will run away once you’ve reached a certain level.
    • Added System category in the Menu.
    • Hover Alerts, if you get close to something that you can interact with, an icon will pop-up. This can be disabled in the Menu, under System.
    • Lootable sparkles removed.
    • Backtracking enabled.
    • Added tutorials (Accessible in the menu).
    • Added optional Battle tutorial.
    • Items gained from lootable objects are no longer random.
    • Changed prices of droppable items and added some new rare ones which are worth more.
    Battle
    • Added HP bars for enemies.
    • Added State Icons for enemies.
    • Added Order Gauge.
    • Gave several skills and healing items priority.
    • Fixed the Scan screen.
    • Overhauled most abilities.
    • Added a 10% chance to not get knocked out once HP reaches 0. In the future this might be expanded with a Morale System, giving you (de)buffs.
    • Added graphics for Ambush/Pre-emptive strike.
    • Holder Entry Pose now works.
    Maps
    • Seyfer has a home!
    • Some maps revisioned slightly.
    • Maps added to exit Aldwyn (though one currently cannot exit in this build).
    Graphics
    • New Logo by Julianastorybored and eDeus.
    • Changed portraits of Seyfer and Lumia slightly.
    • Several Named NPCs now have portraits.
    • New Icons made by Avery.
    • Battle Result screen has gotten a little overhaul, same for the Level-Up screen.
    • Changed the menu slightly.
    • Custom Magic font made by Unity.
    • Changed Game Over screen.
    • Minor modifications to some sprites.
    Miscellaneous
    • More flavortext.
    • Changed several dialogues and added new ones.
    • Changed the intro to clarify the situation a bit more.
    • New descriptions for playable characters and enemies.
    • New descriptions for Weapons/Armor.
    • Bad guys have names now. And backstories!
    • Several BGMs now loop.
    • New Game Over BGM.
    • Removed several scripts and added some new ones.

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    The adventure of Fayhe, Lumia, Seyfer and Makas is not yet over! Escalia will be expanded to a fully fledged game.
    In due time we might launch a Patreon or Kickstarter to help with the funding, as there'll be quite a bit of (custom-made) assets we'd need to expand, for example custom (animated) enemy sprites.
    Custom SFX/Music is also one of the things we're considering.

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    Escalia - IGMC Version
    https://rpgmaker.net/games/8033/downloads/7273/

    Escalia - V1.1 Version
    Coming Soon! Currently looking for betatesters to start testing in 3 weeks!


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    Do you like Escalia? You can add this to your signature:
    Code:
    [url=http://forums.rpgmakerweb.com/index.php?/topic/43003-igmc-2015-escalia/][img=http://i26.photobucket.com/albums/c113/BabyCatjuh/Escalia/supportescalia.png][/url]
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    Escalia used to be one of the entries in IGMC 2015 and was one of the Judges' Personal Picks! !
    http://blog.gamedevfort.com/igmc-judges-personal-picks/
    http://contest.gamedevfort.com/submission/126#.Vbm3Vnkw-7'

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    Sprites
    C.H.E.
    Mack
    Razor's Edge
    Makapri
    Vexed
    BCj
    Kaikai
    Momope
    Kimaila's Cage
    Hiddenone

    Graphics
    Vibrato
    richter_h
    eDeus
    AK47
    BCj

    Tileset
    [Copyright]© 2012 ENTERBRAIN, INC; artist Celianna, Ancient Dungeons

    Busts
    eDeus
    Makapri
    BOKU to ATACHI Teikoku

    Icons
    Nekomoo
    Avery
    Archeia
    Vibrato
    Un Almacen


    Scripts
    CP/Neonblack
    Yami
    Venka
    TDS
    Victor Sant
    Archeia
    Woratana
    CCao
    Modern Algebra
    Galv
    KilloZappit
    DhDoom
    Mithran
    Rokan
    Krosk
    JVMaster
    V.M of D.T
    FenixFyreX
    BCj
    AlistairEngine
    Lytanathan
    Kerbonklin
    KGC
    Yanfly
    DoubleX
    Luna Engine
    Nelderson


    Music
    Matthew Pablo
    Frontier Works: Futuristic Heroes and BGM (bought on steam)
    [Copyright]© JDB Artist, Inspirational vol 3. (bought on steam)
    Rebel Rapture Music Pack (bought on steam)
    D.C Kairi Sawler, The Adventurer's Journey (bought on steam)

    Animations
    MrBubble
    Vibrato
    Timmah

    Sound
    http://www.freesound.org/people/suonho/sounds/17725/
    http://www.freesound.org/people/lebcraftlp/sounds/243629/

    Special thanks to:
    eDeus

    Betatested by:
    eDeus
    Marleen
    Martijn
    Hanneke
    Slimmmeiske2
     
    Last edited: Feb 27, 2017
    #1
  2. Banquo

    Banquo scoundrel Veteran

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    Looks very good! I love how you are using the Ancient Dungeon tiles, especially with the parallax mapping!
     
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  3. BCj

    BCj Veteran Veteran

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    Thank you :D
     
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  4. Tarq

    Tarq Veteran Veteran

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    Graphically the game looks great. I particularly like that battleback, I imagine it makes for some subconsciously smooth transitions for the player in and out of battle.

    Your list of features is pretty questionable though; there's only a couple I would consider passable as a 'feature' and the guard mechanic is the only one I would truly consider fitting for that list. Things like having a story or a graphical style is simply part of a game, and other things like 'no random encounters' are simply so prevalent that they don't serve as features. What I'm trying, and failing, to get across is that your features section should highlight the things that make your game stand out from the rest, not what make it a game.
     
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  5. BCj

    BCj Veteran Veteran

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    Hmm I'm not sure if I agree 100%. Like, this is still an RPG Maker Game, most RPG Maker game don't end up using custom sprites/artwork/busts/tilesets and just go for you know.. RTP. So I feel that custom graphics is a feature that defines Escalia.
     
    #5
  6. Dalph

    Dalph Nega Ralph™ Veteran

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    I've been stalking this thread for quite a while, looks great and very promising so far~

    Gotta love the custom portraits, how you used Celianna's tiles, that very nice GUI and the fact that you use Matthew Pablo's tracks (he's an amazing composer), everything looks sexy. I'll add it in the game list of my signature if you don't mind (to give it more visibility).

    Good luck with it, looking forward to play it. :rwink:
     
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  7. BCj

    BCj Veteran Veteran

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    Thanks a lot Dalph! Really appreciate it :D


    By the way, for the people asking, eDeus made my portraits ;)
     
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  8. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    I really like how this looks.  Definitely one of the top five for the IGMC I've seen, from all the entries so far.  Hoping to get a chance to play after my own entry is completed.

    Good luck to you!  eDues did a great job on those portraits.

    Aside:  I love how being 20 years old basically makes him appear like the gruff 40 year old guy. He has pink hair, but his stubble is black >< 
     
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  9. RitoJS

    RitoJS Veteran Veteran

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    Look great indeed.

    Nice map too, this is really pretty.
     
    #9
  10. BCj

    BCj Veteran Veteran

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    Woops, I'll probably recolor his stubble :p


    As to his defense, he's certainly been through a lot though ;)
     
    Last edited by a moderator: Aug 2, 2015
    #10
  11. Seriel

    Seriel Veteran Veteran

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    Woah, this is gourgeous.

    You're my favourite to win so far! leep up the great work! ;)
     
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  12. stupid enough to like FF13

    stupid enough to like FF13 Veteran Veteran

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    The way a lot of text and numbers don't line up properly and look awful against the graphics is stunning, indeed.
     
    Last edited by a moderator: Aug 3, 2015
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  13. Kyuukon

    Kyuukon 主人公 Veteran

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    Gotta remind you: this was made in a month!

    Looking forward to it ^^
     
    Last edited by a moderator: Aug 3, 2015
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  14. stupid enough to like FF13

    stupid enough to like FF13 Veteran Veteran

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    It must take at least a week to lower text three or four pixels!
     
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  15. Seriel

    Seriel Veteran Veteran

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    Theres probably some kind of reason, these things are more fiddly than they seem.
     
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  16. Kyuukon

    Kyuukon 主人公 Veteran

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    The screenshots were posted a while ago, maybe they will fix it before the release but expect minor graphical glitches/inconsistencies in almost all entries :p
     
    Last edited by a moderator: Aug 3, 2015
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  17. BCj

    BCj Veteran Veteran

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    Okay, wow. Well excuse me for not lining it up properly, when I have a lot of bugs to solve and feedback to put into my game which is more important than 4 pixels :p


    But hey, since it obviously breaks the game for you, I might fix it. Might ;)
     
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  18. richter_h

    richter_h Eh? Sweetroll? Veteran

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    Well, that's quite the graphics; you surely have a taste in mapping and arranging such decorations. The titlescreen is so breathtaking as well. Looking forward into the mechanics as well, since there are some promising stuffs I'd like to see myself.

    It's surely a pleasure to support this project. Maybe I'll make a couple of Fayhe and Lumia's fanarts. I don't promise it, though :p

    Anyway, you got my approval for this.

    [​IMG]

    One more thing I'd like to say, though, you wrote my name wrong: it's richter_h not Richer_H, all lowercase :p

    Good "luck" for the IGMC.
     
    Last edited by a moderator: Aug 3, 2015
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  19. BCj

    BCj Veteran Veteran

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    Woops, I'm sorry richter_h. Will edit it immediately :)


    I'm glad you like it :D
     
    #19
  20. eDeus

    eDeus Veteran Veteran

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    Just finished playing through the latest version. Oh my god, BCj, the break during the final boss fight is so flawless now. Gave me goosebumps with excitement even though I knew exactly what was going to happen. Cabbage is love, cabbage is life... or is that too much of a spoiler lol?
     
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