ShadowDragon

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I wanted to download the 2021 version for pc, but it throws a 403 download,
also busy with not playing lately because of alot of other stuff, so needed to
redo the gameplay, but nice job on thesave scene, looks pretty nice :)
 

BCj

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Oh that's strange it works fine for me. What link are you using?
 

ShadowDragon

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first page link, of rpgmakerweb, dont let me.
 

kimo

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My pop-up blocker stopped the download and I had to override it. Just an FYI.
 

BCj

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I've received an issue report from someone who was not able to save. has anyone had this issue too? I am not able to replicate it. As for now, I think he/she deleted the /save folder...
 

kimo

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This game is filed under "Completed Games", but is a great 2 hour demo when downloaded. I'm so bummed after the last (incredibly hard) battle because it was so short.

What are the plans for the future of this game. The mapping is incredible. I didn't know VXAce had so many good looking assets available. And while the UI takes some getting used to, it became visually easier over time. Just have to retrain an old brain.
 
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BCj

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We are working on expanding the game. You are right, it's listed as completed, but it's well, the start of the game. I wasn't sure what to list it under, as the other options I believe were episodic, and hiatus, but it has a completed demo so that doesn't feel right. For now I am also not sure if I want to release it episodic (well, to betatesters I would) or the whole thing in one go.
Thank you very much for your compliments!

I'll do a little write-up tomorrow (saturday) as for how the story will progress, and some background information which also ties back into what's been named in the game so far.
 

Tw0Face

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Looks neat. I'll make sure to give this one a proper play.
 

kimo

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@Tw0Face
Definitely worth the time, but it will make you want more after a couple of hours.

@BCj
"Games in Development" seems like a more appropriate category and you would certainly attract people willing to wait until the next expansion of the game. That's where I spend my time, but I saw your post last week in the middle of playing another game and your game looked like something I would like.

Also, is the Missing Doll quest possible in this build? I must have missed it while dodging slimes. I sort of like the 5 minute respawn (better if they just died).

But, I really liked that the pop-up icons could be turned off.

I hope you will be spending the time to expand this game.
 
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BCj

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Hmm, yes, I can ask the mods whether they can move the thread while keeping the data of the thread.

The missing doll is possible, if you've taken the quest, the doll should stay, even if you've beaten the boss. You also should be able to pick it up and complete it post-boss, if you hadn't done so already.
If that's not happening, I may have coded that wrongly.

Yeah, during IGMC I had people asking me for pop-ups, and some asking me for none. So I decided to add it as a feature which can be toggled on and off.
 

kimo

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I must have missed the "missing" doll because the quest does not show up as failed. Thanks for the info. I'm looking forward to the next "Chapter".
 
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Chuck4688

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Love the art and designs of the game based on the screens and video. Will download this one on my free time. Thanks for this!
 
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BCj

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Hello all!
Been a crazy busy time with my eye surgery and it's recovery. Nevertheless, I bring (small) updates.

So, update number 1, Escalia's worldmap is in-game and functioning:

You unlock more locations by talking to people, aside from the main places you'll also be able to unlock secret places for items, lore and so on.


And update number 2, I've been tinkering with the battlehud, as I wasn't a fan of the original skill select menu. Yes, there are 4 characters in the battle now, we might go with 3 or with 4 in the future, it depends :) I do like the way it looks now, the battle menu shows you who's turn it is, without messing with the faces. It also looks spiffy.

Now, I also promised a little info about what's to come, today I'll introduce some of the places.

Escalia is the world where the characters live. The world (Escalia) is divided by three continents, Escalon, Nertos and Falenas.

Nertos is the continent to the north of Escalon, and it's mostly desert/dried out. Eresia was born here, Caelmor paid a visit to this continent and several other NPCs mention it in-game.

Falenas is the continent to the east of Escalon, Seyfer was born here, in Alvon. It's flourishing and lush.

Escalon is the main continent in this game, and most of the story will take place here. Now, for the introduction of some of the places you'll visit. Some familiar, some not so ;)

We start off with:
Aldwyn.
Aldwyn is a small fishing village located at the southeastern end of Escalon, built on the coast of Virwater Creek.

Even though it is quite remote, Aldwyn offers an important stop to travelers coming from the Scar Morass on their way to Silverglen, as well as to anyone willing to brave the land trade route between Silverglen and Cawic. The local Lion's Pride Inn welcomes all kinds of travelers.

Surrounded by Alyne Forest, Aldwyn is naturally protected against unwanted guests. Rumor has it that somewhere hidden in Alyne Forest there resides a Xyndari ruin. So far only few have seen this ruin, and fewer have yet returned from their search.

Sorim
Sorim is the largest town in southern Escalon and the unofficial capital of Somerfell. It is ruled by Niromir Tychon.

Originally, the site was a cluster of small communities of local tribes of Nawaki people. Being located between the Gloomy Heights mountain range and Alyne Forest, it was home to both mountaineers and forest dwellers.

Niromir Tychon will be the one Fayhe and Lumia visit after attack on Aldwyn. Widely regarded as a trustworthy, kind and dependable person, rumors have making their rounds in Sorim that he might not be as trustworthy as people think...

Mireglen
Mireglen is a town in the Scar Morass that is currently inhabited by a guild of dedicated herbalists and mineralists.

Due to the toxic environment of the Scar Morass, not many visitors come this way, even though the area is rich with various natural resources. Locals have found a way to survive in this toxic environment, and rumors say that the swamp harbors a secret to inherit magical powers...

Nestal
Nestal, also known as New Estal, is a city build on the foundations of Estal when it was burnt to the ground by Caelmor during the Severing.

Though far from its former glory, most of Estal has been rebuilt. Now led by Viceroy Alyss Bourond, a famous trade lord and an ex-pirate, it is beginning to regain its position among the other cities leading the global economy. It is the center of the international trade on Escalon. Being the oldest of the major cities on the continent, it boasts a rich history.

The Alchemist Guild resides in Nestal. No one clearly knows what kind of research is performed by the guild, but there are many rumors surrounding this topic. Some are convinced that they may actually be experimenting on humans.

Sel Alura
Sel Alura is a mysterious city on the border of the Tribunal lands. It is ruled by the Twin Speakers.
Sel Alura is notorious for its unusual architecture. City history records show that the first settlers found an abandoned town of mysterious beauty and unknown origins. Some believe it to date back to the Age of Xyndar, though there are many key differences from the other Xyndari structures discovered around Escalon.

The most well-known object of interest in the city is its magnificent tower of the Globus Athenium where many scholars, alchemists, and other wisemen studied their craft. It is said to contain almost any book known to man, original or copy, though this might be a slight exaggeration.

That's it for today! Will delve into the rest in the future :)
 

BCj

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Hi all,

A small update.

Most of the progress right now has been behind the scenes.
This contains, but not limited to:
Script commissions, as I wanted to change some of the scripts I've been working with.
Script fixes so including those so I can actually port Escalia to RGD So I can use it's widescreen feature (!) and it's lightning system.
Working on commissioning some extra tiles to portray the different civilizations and areas we've written out so far.
We've been writing a lot about the storyline, the important places, people and happenings on our private wiki (yes - we have a wiki, and it's massive! We could write a book with it, not kidding)

I've started mapping one of the next towns, Sorim, which is going to be a lot different from Aldwyn which has been quite secluded in the forest surrounding it. I'll show some screenshots here when most of it is done, as I'm quite fond of the style I'm going for so far.
Here's an older WIP of one of the buildings (yes this one has some stray pixels - was testing the tiles):
1632681301232.png
This is by no means done yet, the windows will have covers, the balcony has windows, I'm working on different roof colors and wall tiles, this town is going to be a lot bigger with more houses an inn and a separate tavern, a guild hall, separate districts (with it's own distinct style) and so on.

As for widescreen, I was aiming to go for 960x544 as it's both dividable by 32, without having some weird cut off tile or extra space on the map. It'd look like this:
widescreen.png

In the meanwhile eDeus has been working on the portraits of some of the new additions to the game.
243156717_547437653207766_6057451550629613405_n.png
Say hi to Raelle :D

And on that note, I have another update. I'll be having another retinal surgery tomorrow, so it'll be a while before I can show off updates again, the next thing I hope to show off is Sorim in all its glory. Here's to a speedy (and hopefully well and last) recovery.
 

kimo

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I wish you well with your surgery and will patiently await your return.
 

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