Ok, now I played your game I can give some feedbacks:
Firstly, your game is very good when we talking about graphics, text and systems (battle, menus and quest). The HUD is amazing (maybe you can try different colors or textures)! Sometimes, the dialog with NPCs (and some event actions) are too extense or repetitive. The battle system is very good and demands some good sense to understand it. If the player likes to rush into fights, he will loose completely. This game brings the concept of the true rpgs. So, you have pretty good defined roles in this game. We have a mage healer, a damage assassin and a tank knight. If you use the best of each one, you'll have no problems in finish the game.
I hope I can play more of this game soon. It was very funny and a nice experience to play it.
Some points of the main plot still are too dark to me. Like: who are Fayhe parents? What the relation of the main history at the very beginning of the game and the cientist woman mutant?
PS. When I finished the game, I started to play it again and I have a bug where the NPCs sprites appears to change randomically. They appears in crazy positions or with someone's sprite.
I know some things are left unexplained, not to worry, I'm going to release a polished-up version (same story, but with some things fixed the players feedback gave me) and after that, I'm going to expand Escalia. You'll find out more about Fayhe's parents, Caelmor, the scientist amongst other things.
As for that bug, never encountered that one, that is a strange one.
It'd help if you'd tell me what part you liked about the battle-engine, because like I said, I used more scripts than just one.
Just a minor update, after a small hiatus we've started working on Escalia again. Mostly database work, but also started working on some visual tutorials.. One which was requested the most, such as this one:
First of all, all named NPCs in Escalia now have faces
Reworked the intro, it also has a very awesome custom magical language font made by @unity for Escalia
I've also listened to the complains and there are no more sparkles! Also added a hover alert system to see if you're near something that you can interact with. This can be turned on/off in the brand new system tab (and yes you can now turn autodash on):
And started rewriting the dialogue. Here's the very first line of Escalia
The three if us sat to watch "The day India Burned" to take notes. 10 minutes in, one went to sleep. I wanted to finish it but I couldn't stop tearing up (yawning makes me cry) so after 40 minutes I gave up. But now I'm not sleepy anymore :0