[IGMC 2015] Ruin Frontier 0

JIHAUS

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This is but another story of struggle and humanity in the infinite vastness of the Frontier.
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 STORY


With the discovery of the warpstream, mankind reached an unprecedented age of galactic exploration, but only in decades past was it discovered to be a world of its own - an infinite, unexplored dimension full of untapped resources and capable of supporting life. Thus came an age of rapid colonization and exploration, as many flocked to the warpstream to carve out an existence of their own making. The warpstream came to be known by a different name - the Frontier.
 
Colony 4575 was a corporate-funded research colony that was typically nondescript and conveniently remote, so when mercenaries came to purge and loot the colony, no one paid attention and no one survived, except one - a stubborn artificial consciousness known as Quantevallion. Deprived of the knowledge of her original purpose and function, and possessed of the ability to control and command machines, Quantevallion saw this as her opportunity to escape a mundane existence and seek the knowledge of her origins as she had desired. Intending to break through the mercenary army with a group of drones, a chance encounter with an experimental subject causes a change that she would never have expected.
 
 
 FEATURES

 
- Nonlinear game structure: dungeons can be taken on in any order and will adjust in difficulty and loot quality as the story advances
- Randomized dungeons and treasure: dungeon layouts will change in every visit and treasures are not fixed
- Drone customization: field a force of four drones of various chassis with set numbers of weapon and module slots, allowing flexibility in customizing how your units fight.
- Attrition-based structure: your challenge is not the battle in front of you, but the dungeon itself. Keep your units alive and conquer it!
- Persistence: There are no game overs, and defeat only resets the dungeon. Come back stronger than before!
- Energy-based battle mechanic: All units recover energy at the start of every turn and stronger weapons and attacks require more. Balance your builds between firing strong weapons and how often you can do so.
- Original resources: with the exception of some sounds and animations, all of the resources in this game are original and made by our team.
- A human story: witness the story of the AI Quantevallion and how she grows through the struggle for Colony 4575.
 
 
SCREENSHOTS
 

 

 

 

 

 

 

 

 

 

 
 
INFO & DOWNLOAD
 
- Ruin Frontier 0 was created for IGMC 2015. Since the initial release for the contest, we've fixed a number of balance issues as well as some compatibility problems with Windows 8. Please be wary of these issues if you decide to play the original version of the game.- A help menu is  available in the party menu of the game which contains in-depth explanations of the game's mechanics.

- If you enjoyed our game, please vote for us at the link below!
 
IGMC page: http://contest.gamedevfort.com/submission/488#.VfEJFZcViUm
Updated download: https://www.dropbox.com/s/08qidj8evu7l3xz/Ruin%20Frontier%200%201.02.rar?dl=0
RMN page: http://rpgmaker.net/games/8091/

 
 CREDITS

 
 

Event Programming, Design, Writing, Icons
JIHAUS

Battle and Field Sprites
Aethers

Tilesets, Environments, System Graphics
Ocean's Dream
Dajhail
JIHAUS

Portraits
Aethers
JIHAUS

Title/Map Art
applePAI
JIHAUS

Mapping
JIHAUS
Ocean's Dream

Music
Ariae
Dajhail
Cleffy

Scripts
Yanfly
Kread
 
 
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OceansDream

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While this is called Ruin Frontier 0, there is no need to have played the original Ruin Frontier to play this one. Any comments / feedback / criticism for this is appreciated!
 

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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