- Joined
- Sep 21, 2012
- Messages
- 9
- Reaction score
- 12
- First Language
- English
- Primarily Uses
This is but another story of struggle and humanity in the infinite vastness of the Frontier.
With the discovery of the warpstream, mankind reached an unprecedented age of galactic exploration, but only in decades past was it discovered to be a world of its own - an infinite, unexplored dimension full of untapped resources and capable of supporting life. Thus came an age of rapid colonization and exploration, as many flocked to the warpstream to carve out an existence of their own making. The warpstream came to be known by a different name - the Frontier.
Colony 4575 was a corporate-funded research colony that was typically nondescript and conveniently remote, so when mercenaries came to purge and loot the colony, no one paid attention and no one survived, except one - a stubborn artificial consciousness known as Quantevallion. Deprived of the knowledge of her original purpose and function, and possessed of the ability to control and command machines, Quantevallion saw this as her opportunity to escape a mundane existence and seek the knowledge of her origins as she had desired. Intending to break through the mercenary army with a group of drones, a chance encounter with an experimental subject causes a change that she would never have expected.
- Nonlinear game structure: dungeons can be taken on in any order and will adjust in difficulty and loot quality as the story advances
- Randomized dungeons and treasure: dungeon layouts will change in every visit and treasures are not fixed
- Drone customization: field a force of four drones of various chassis with set numbers of weapon and module slots, allowing flexibility in customizing how your units fight.
- Attrition-based structure: your challenge is not the battle in front of you, but the dungeon itself. Keep your units alive and conquer it!
- Persistence: There are no game overs, and defeat only resets the dungeon. Come back stronger than before!
- Energy-based battle mechanic: All units recover energy at the start of every turn and stronger weapons and attacks require more. Balance your builds between firing strong weapons and how often you can do so.
- Original resources: with the exception of some sounds and animations, all of the resources in this game are original and made by our team.
- A human story: witness the story of the AI Quantevallion and how she grows through the struggle for Colony 4575.
- Ruin Frontier 0 was created for IGMC 2015. Since the initial release for the contest, we've fixed a number of balance issues as well as some compatibility problems with Windows 8. Please be wary of these issues if you decide to play the original version of the game.- A help menu is available in the party menu of the game which contains in-depth explanations of the game's mechanics.
- If you enjoyed our game, please vote for us at the link below!
IGMC page: http://contest.gamedevfort.com/submission/488#.VfEJFZcViUm
Updated download: https://www.dropbox.com/s/08qidj8evu7l3xz/Ruin%20Frontier%200%201.02.rar?dl=0
RMN page: http://rpgmaker.net/games/8091/
Event Programming, Design, Writing, Icons
JIHAUS
Battle and Field Sprites
Aethers
Tilesets, Environments, System Graphics
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Dajhail
JIHAUS
Portraits
Aethers
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Title/Map Art
applePAI
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Mapping
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Ocean's Dream
Music
Ariae
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Cleffy
Scripts
Yanfly
Kread
JIHAUS
Battle and Field Sprites
Aethers
Tilesets, Environments, System Graphics
Ocean's Dream
Dajhail
JIHAUS
Portraits
Aethers
JIHAUS
Title/Map Art
applePAI
JIHAUS
Mapping
JIHAUS
Ocean's Dream
Music
Ariae
Dajhail
Cleffy
Scripts
Yanfly
Kread
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