Made a lot of good progress on mapping the last two days. Decided to make my interiors (what few there are) more isometric than the usual orthogonal. I'm aware this particular interior seems rather large at present. Most of the game takes place in various exterior environments, so been working a lot on some of those. A quick look at a town and another beginning locale: Lastly, wanted to try my hand at making a world map (something I tend to not do). So far so good, though no smaller sprite at the moment for scale comparison. Clouds, cloud shadows, water all animated - will see about adding some animated waves along the shore lines as well after more important things are taken care of and time permits.