IGMC Final Thoughts

Discussion in 'General Discussion' started by Roden124, Dec 29, 2018.

  1. Roden124

    Roden124 Veteran Veteran

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    Ah, sorry for the assumption!

    In any case, I think a good rule in general is to save the last week of development for last-minute polishing.
    I think we've all learned a lesson on how much time that actually eats up.

    When it comes to teams, definitely be ready for anything. Communication is critical.
    Be prepared to carry the load, because shenanigans may assuredly happen.
     
    #21
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  2. dulsi

    dulsi Veteran Veteran

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    I already wrote up my Postmortem. Glad I entered. Wish I had focused on the important stuff earlier. Don't try to write an rpg engine in a month.
     
    #22
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  3. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

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    No worries :)

    And yes, making sure you have enough time for polishing is definitely necessary, but the most important lesson for me is this:
    Ask someone (whether it's someone online or your sibling or your friend or your dog) to play your game before the deadline. This includes any update you do as well. Just let them check if everything works on their system and if they can play up to 10 minutes.
     
    #23
  4. Rose Guardian

    Rose Guardian Veteran Veteran

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    To be honest this was my first time entering IGMC. I was really excited at first, but I don't know if I like IGMC, because I got a low rank, and out of all honesty it made me feel like I have no potential. I want to improve, but I feel that this IGMC gave me bad feelings about my potential I never want to feel again.
     
    #24
  5. MiracleJester

    MiracleJester Villager Member

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    You will keep feeling like this any time you publish a game anywhere. The idea is to keep improving and learning. Keep making games. The next one might still be received badly, but with each game you will see improvement, until you finally make that gem everybody likes
     
    #25
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  6. dragoonwys

    dragoonwys Freelance Illustrator Veteran

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    I got 80th? That's pretty cool, didn't expect that! This was my first time entering a game jam and its exactly like I pictured it to be, fun and got the thrill of the rush for a month. I'm glad I jumped into the pool this year, I finished my only goal of making a game, it was really nice to read the comments I got and I learnt quite some stuff on the way in regards to streamlining events via scripting. Don't think I can ever join something like this competitively due to various reasons, but def something I can imagine joining again for fun. Its like a little something to spice up my day after work, healthy 1 month dose of cram. If I don't feel burnt out whenever the next one comes around, maybe I can try building a team game for a different dev experience, will have to see lol

    @slimmmeiske2
    Yeah I read that on your thread, it's a bummer on what happened to your game. :rswt I liked it tho, gave it 4 stars when I voted since it only needed technical tweaking and polish which can be given with more time in my opinion.
     
    #26
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  7. Rose Guardian

    Rose Guardian Veteran Veteran

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    #27
  8. Roden124

    Roden124 Veteran Veteran

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    You're not alone. Honestly, I think everyone feels this way.

    There were games I felt were destined for top prize that didn't even place.
    Not even close.

    It is kind of nice to know that good aesthetics don't persuade the public
    as much as one thinks, though.

    Only you can decide your own potential.
    The sample size of this contest is too small to despair over,
    and nothing's stopping us from pretending a bad launch never happened!

    Fall down seven times, stand up eight. :kaopride:
     
    #28
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  9. Elissiaro

    Elissiaro Veteran Veteran

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    I managed to get 107th. And I'm super proud of that. I mean, that's out of 330 entries.
    And considering I worked so slowly that I didn't even have time to add all the busts I made, and missed a (fixable by replacing an image)bug right at the very start of the game... That's pretty amazing.
    Plus last year I didn't even manage to get a game into the contest cause I got confused about the submission process. So I got super happy just looking at the analytics as the views and downloads went up.
    I'm gonna keep working of my gamemaking (and time managing skills...). Maybe next year I'll do even better! :)
     
    #29
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  10. Lord Kuro

    Lord Kuro Villager Member

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    I kind of have mixed feelings about how I did this time around. I let a bunch of RL stuff get in the way of making my entry this year, and I almost didn't submit it because of how poorly it turned out. On the other hand, it not only didn't get DQed, but it even made it up to 157th in the rankings (which is higher than it deserves, honestly). So I'm glad that I'm getting better at RPGMaker, but also kind of bummed because I didn't really pour my heart into this entry like I did with last year's entry.
     
    #30
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  11. MiracleJester

    MiracleJester Villager Member

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    #31
  12. Scythuz

    Scythuz Explorer Bot *beep beep* Restaff

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    It's so awesome seeing not just one but two of my friends games place in top 10!
     
    #32
  13. Roden124

    Roden124 Veteran Veteran

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    I saw that and came to say the good word! Then I got ninja'd. :ninja:

    So it seems a few of the candidates I suspected to be top ten material made it after all.
    I'm actually surprised by one of the finalists, but in a good way!
    It's great to know a gamebreaking bug won't kill your chances as long as it appears late enough.
    Also, you don't have to "score well" to win; you just have to prove yourself to the right people.
    I quite liked their entry so I'm glad it got the chance it deserved.

    I played half of the top ten. Considering that most of those appeared in a single thread (19 games out of 333),
    this is darn impressive.:kaopride:
     
    #33
  14. hiddenone

    hiddenone Lurker Extraordinaire Moderator

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    list.png
    It looks like the judges liked our game so much it made the list twice! :guffaw: But seriously, congrats to everyone who got a game entered, there were so many great games that I'm sure the judges had trouble making a decision. Even if you don't think your game was as good as it could have been, that just means you've grown as a dev and can bring that knowledge into your next project. :)

    Looking back, there's a lot I wish we could've done, since our original plans were actually way different than the final results, but I'm happy that we were able to finish something (and that people seemed to like it!). It turned out way different than our last game we made together, and I think challenging ourselves to make something a bit out of our comfort zone really paid off. So don't be afraid to try something new, though doing if for a contest may not be the smartest move.
     
    #34
  15. Kyuukon

    Kyuukon 主人公 Veteran

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    @hiddenone Congratulations to you and your team! Funnily enough, I liked more your Dear Edwin last year than Fading Remnants :3 but probably it's just a matter of taste :p Well done!
     
    #35
  16. Mrs_Allykat

    Mrs_Allykat Failsauce Veteran

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    Grats!
     
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  17. Marquise*

    Marquise* Veteran Veteran

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    Congratulation everyone. ^^ You are all my champions to had jumped in to participate,
     
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