Ignarus Demo~GREENLIT~

Discussion in 'Games In Development' started by Kudaaj330, Mar 29, 2016.

  1. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    ----------------------- ----- [​IMG]


    -GOAL-
    Create a classic feeling/adventurous Hack n slash with rewarding exploration and a story that will captivate the audience!

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    Ordrah, a land of peace and solitude is where this story begins.
    Although a peaceful place, it has one staple flaw...
    There lies a cursed forest within the lands which has claimed the lives of many souls.
    "Memoria Forest."
    Near this place is the homestead of a boy by the name of Elias.
    He doesn't know it yet, but he is about to set out on an amazing adventure.

    Elias is normally a kind and giving youth, usually quite adventurous and spunky, but knows when to be serious.
    His friend Jarren, however, is a trouble making, clumsy clown. Always dragging Elias in to all of his problems.
    Which is how they find themselves in "Memoria Forest."

    Everything seemed normal at first...
    but soon, the two realize it was a terrible mistake entering there.
    In peril, the two are attacked and separated from each other.
    Things took a massive turn for the worse.
    Elias finds himself in a strange and different looking world.
    Everything seems out of the ordinary, and almost dream-like.
    Lost... confused.... and afraid.
    Elias had stumbled across something far more than what he had anticipated for.

    Slay corrupt and grotesque monsters-
    Overcome challenging puzzles-
    Encounter Fierce and challenging bosses-
    Acquaint strange characters-
    Discover what really lies within Memory Forest, and overcome its Curse.

    In general - Ignarus is intended to be a fun Action RPG game for players of all ages
    to enjoy with a nice story to tell, and hopefully give classic Action RPG players some satisfaction to their gaming needs. :)
    Majority of the game will be taking place in a dark and bleak world called Tartarus, where ones fears and worst memories linger in the presence of every step.

    Flavor:
    Fantasy
    Overhead
    -slight- Horror elements
    Old School

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    Created by Patrick De Arteago and myself.

    Patrick Creates all the cool stuff...

    Here is a sample.

    Make sure and hit that follow button! [​IMG]
    Ignarus' Facebook Page Here
    and Twitter Page Here

    Production:
    Map production:50%
    Scripting/events60%
    Sprites55%
    Artwork 70%
    ALL worked on daily.

    Special Thanks:
    -Kadafi-
    Moghunter
    Khas
    Galv
    FenixFyreX
    Zeus81
    Falcao
    Xiderwong
    Soulpour777
    Mobys Script System
    Yanfly
    Hudell
    Zalerinian
    V.M
    Modern Algebra
    Mithran
    Shiggy
    TheoAllen
    Syvkal
    NeonBlack
    Celianna
    Victor Sant
    Small Hobbit
    Quack
    Venka
    EnterBrain
    Blackmorning
    Estriole
    caitsith2
    TDS
    Tsukihime



    Artists:
    RyuichirouAoino- Busts

    NovPixel - Sprites

    Challudnium- Sprites

    AngelicsMana - Logo/Title/Other

    Matt Beer- Map Creation


    [​IMG]

    Q: Okay, so let's get to the point... What IS Ignarus

    A:A fantasy action RPG with an edgy story and slight elements of horror. I'm hoping to keep players on their toes as much as possible whether it is simply exploring for the MANY hidden secrets implemented, doing puzzles, fighting a cool boss, or getting the odd scare out of ya.

    Q:Okay....So what is unique about your game?

    A: It is a good look in to the past, what games were kind of like back in the good old Super Nintendo days. I am attempting to present a slightly new style of game play to a classic look.

    Q: So, I've noticed you don't have much of a bio for any of your characters, Why?

    A: I am going to let the player learn each character on their own, pretty much simple as that.

    Q: Is it going to be fairly linear with the story? Or will it have multiple endings?

    A: I know it is fairly generic these days to create a game with "multiple paths" to the many different endings, but I feel if you do it just right, you can pull it off. So there will be a "few" different possibilities for endings most likely, yes.

    Q: If you could pick one game that was your biggest inspiration for the creation of your game, what would it be?

    A: Easy, Zelda a Link to the past.

    Thank you for taking the time to read my page, and I hope you are as excited to see Ignarus' release as I am!

    If all goes according to plan and everything goes smooth, I estimate a full release by January 2018.

    I GREATLY appreciate the time you guys put in to reading this all if you did.
    Thank you and enjoy the demo

     
    Last edited: Mar 24, 2017
    #1
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  2. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    New version of demo released today


    Download it here!


    intro changed dramatically.


    New music in spots, temporarily.


    New tilesets in a lot of places.


    added extra map space


    lag reduction


    Spots where you can walk where you should not have been fixed.  Looking for more if you spot any!


    Dialogue changes


    Some busts added, not all.


    Voice sounds added.


    Alternate route revealed?...


    and more, give it a shot!
     
    Last edited by a moderator: Apr 27, 2016
    #2
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  3. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    Releasing a new version of the demo today.


    Title Screen shows only after the game is saved one time, otherwise the game begins immediately.


    More busts included.


    New "Action press" sequence added, going to be having some fun with that in the future.


    Few musical changes


    Flashlight is now auto-equipped and permanent.


    Minor dialogue changes


    I'm receiving VERY few comments on the game in any way right now which I'm kind of concerned about...


    Just makes me wonder if I'm simply not catching attention, I could definitely use some feedback and tips!


    Throw em at me!


    New demo


    Here
     
    #3
  4. gendfleur

    gendfleur Even Satanists have standards. Veteran

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    this looks really interesting, and i love your bustsets !! i'll be checking this out soon! : )
     
    #4
  5. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    Thanks! :) I hope you enjoy the demo, let me know what you think.
     
    Last edited by a moderator: May 1, 2016
    #5
  6. leon93

    leon93 Veteran Veteran

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    This looks interesting.


    Some suggestions to get more people to download your game:


    * Explain more about the different skills of each player.


    * Your person introduction is longer than your synopsis. Try to evaluate more on the game.


    * Gameplay video will certainly bring the crowd in.


    Cheers and happy game making!


    Leon.
     
    #6
  7. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    Hey Leon, thank you so much for the comment, I really appreciate the feedback! :)


    I will work on these details you've provided!
     
    #7
  8. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    Here's a few new videos showing what's to come ..


    Testing the new walking sprite of the main character in one of the new areas.












    Aerial World








    First boss - Currently a work in progress but it is coming along. This video also shows the "Dash n slash" ability, which is being worked on as well.










    Second boss - Currently being worked on, everything is subject to change besides the art of her.










    All the music that I have in for the bosses are just basically inspiration, I'm going to be changing them soon :p


    The main-land has been a work in progress for some time, that is the Hub of the game basically so there will be a lot of secrets and places to explore.


    The next demo is expected to come out this up coming friday, but may change due to an evacuation notice in my town because an epic size fire.
     
    Last edited by a moderator: May 18, 2016
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  9. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    The game has been making a huge turn in terms of game-play and story line.


    I although still guarantee a game of similar fashion to which my videos show, but i have been making some huge changes,


    I plan on re-releasing a new demo, and maybe even perhaps scratching this topic for my game  (unless I can rename it),


    This won't be for a while although, until the NEW demo is ready.


    MAJOR changes have been made to the games intro in which I will have to catch up on completely for the sake of the game making sense. :)


    Until then, here is a new song which was made by Patrick De Arteago for the game.
     
    Last edited by a moderator: Jun 6, 2016
    #9
  10. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    The new demo is probably 10-15 minutes shorter than it used to be, not as much useless cramming of dialogue, more "get to the point" with game-play. Making it approx 30 minutes longer.


    Some of the new features include:


    dash/backdash ability, with the proper equipment on the player will gain the ability to dash either forward, or backward, sort of a castlevania SoTn sort of feel.


    Music - An awesome new forest theme created by the one and only Patrick Arteago.


    New title theme.


    Complete Change to HUD


    Level gaining removed


    Implementing a crafting system


    New title artwork coming


    Tons of rework done on the forest, it looks a lot better. [​IMG]


    While a lot of backtracking and upgrading has been taking place to make the first 20 minutes of the game more pleasurable,  It has been time consuming as all hell....But worth it. [​IMG]


    Here's a teaser of one of the few awesome monsters my artist been drawing.


    [​IMG]


    Major props to him for this great work! ^ It is in sprite form and is animated already.  :3


    i'm hoping by next weekend July 1'st, the new demo will be available, and involving a few weapons and equipment for trial effect.


    good day!!
     
    Last edited by a moderator: Jun 24, 2016
    #10
  11. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    Hey again! Latest update on Ignarus here, it's been a very busy week for the artists, the musician and myself, while a ton of additions had been made and added to the intro area of the game, the HUD has been revamped once again and the main character sprite has been completely re done.


    I'm willing to admit I am going to need a little bit more time before I re-upload the demo as I promised for it to be released as of July 1'st.


    Reason being is I want to replace a few of the songs currently in-game with ones I have coming soon. as well as some of the sprites, such as the attack animation, and the back-dash animation...


    I suppose I should at least show a small teaser of what the sprite looks like so far, so I uploaded a video of the main character running around. :3










    I would like to delay the demos release about 2 weeks maximum for optimal experience throughout the demo...


    This is for not only the sprites and music...but i'd like to add a room where you will be able to tamper with some of the "parts" you collect to craft different equipment and weapons.


    Also there is a holiday in a lot of places right now, and everybody requires time off sometime!. [​IMG]
     
    #11
  12. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    Hey yall! It's been an incredibly busy week, so much as been accomplished.


    Not too much in the art department, but this week it's going to pick right back up and new art is going to be made every day.


    I've been working on content to produce a well made teaser for Ignarus, as well as touch ups through out the intro of the demo.


    2 songs have been changed out, and both new songs are 100% original and made for Ignarus!


    SOME may know already, I opened up a patreon account for those who are possibly interested in some awesome perks that will be available for patrons support!


    These perks include:


     2 pieces of artwork monthly (One sprite art, One concept art)


    2 music tracks received to keep for yourself monthly


    The final monster perk allows you to help design a character/monster/boss! We will discuss this perk further of course to both of our liking. :p


    http://patreon.com/user?u=3209386


    Also, the demo will be available this upcoming Friday, Woohoo!


    On the flip side, over the weekend I began working on a new boss, it's still in it's beginning phase, but hey, it's something.
     
    Last edited by a moderator: Jul 11, 2016
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  13. Katsudoom

    Katsudoom Noodle Head Veteran

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    Very awesome!!! I can't say anymore..... And love what you did there "Speed/movement trail" the battle system reminds me of Brave trials game in android.
     
    Last edited by a moderator: Jul 15, 2016
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  14. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    The demo is here once again!


    Okay, so I worked pretty late last night fixing a few minor things that I kept forgetting about through out the week...


    There is still a few minor bugs through-out the demo you may notice, if you come across any and have the time to post what happened and where it happened, I will get on it asap.


    Minor bugs already noted


    Sprint + attack doesn't work 100% of the time, its a WIP


    Your health MAY appear to be at 0 hearts, but you are in fact just VERY close to death, this is a WIP, formulas are annoying imo.


    Jarren, Kara, and Protagonists mother sprites, these are also a WIP and will be ready and in the game for another future set demo release, not a big deal.


    The back-step is missing it's sprite/animation at this time, this is a WIP and will definitely be available in short future.


    Otherwise...I hope the ones who take the time to trial this demo enjoy it and if there are any issues any where, just message me or leave a post...  I hope to receive some feedback!


    Also, if you are having issues with the boss, I'm letting the players know right now there is a hidden "something" in the demo somewhere which makes the boss battle exponentially easier.


    https://www.mediafir...l04oryd1x9upjm5


    Enjoy.


    "Very awesome!!! I can't say anymore..... And love what you did there "Speed/movement trail" the battle system reminds me of Brave trials game in android. "


    Thanks so much :D, I appreciate that I'm glad you like the look of it!
     
    Last edited by a moderator: Jul 17, 2016
    #14
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  15. SlySlySly

    SlySlySly Princess Veteran

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    ooohhhh... i so wish this could have a mac version...  ;_; It looks so good.
     
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  16. SlySlySly

    SlySlySly Princess Veteran

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    It's great so far! I got it to run
     
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  17. Freank

    Freank Veteran Veteran

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    IMHO the style of charas is too different from the style of tileset... D:
     
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  18. Kudaaj330

    Kudaaj330 Game Dev Veteran

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    Hey all, long time no see, it's been quite a bit since the last time I have updated the page here it's been a busy week for me with real life stuff.. But it's all good and more progress and GREATER progress is to come!


    https://www.mediafire.com/?mtjsp86ce34sz6c


    New features to the demo include:


    A new attack animation/sprite, there is now a chain combo for the first sword you achieve which is sort of a 1-2 combo. The slash does 2 dmg and the stab does 3 dmg.


    Charge ability added. Hold attack for a few seconds and gaze upon the new charge combo!


    A couple of new sprites to make the game a little more lively..


    Kara(sister) and Mother sprites added.


    Sprites have been adjusted


    Hue have been changed slightly on sprites.


    New title screen


    Music pieces have been completed and will be seen in the completed version of the game as well.


    Boss slightly easier. more breathe time to attack and slower abilities.


    The secret armor hidden in the game thus far is quite good, take advantage of it and find it.


    Few more minor additions and dialogue changes made here and there.


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    All in all, it's slowed down a little bit over the last week, but I am definitely picking up the pace again and I will be working less on the demo itself, and more on a promotional video of what is to be expected in the further end of the game..


    That...and of course advancing in the story line, and eventing.....slowly but surely... :3


    Here is the new demo and I hope to receive some feedback!!


    https://www.mediafire.com/?mtjsp86ce34sz6c
     
    Last edited by a moderator: Aug 4, 2016
    #18
  19. eadgear

    eadgear Veteran Veteran

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    A game that makes you find your lost mother. And it is interesting. I hope it goes well. May I ask if it has dark story or just an interesting story?
     
    #19
  20. KayZaman

    KayZaman Brother-Veteran Veteran

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    Cool! I need times to download.
     
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