How can I easily make it so that an enemy ignores actors with a specific state? I see some way s that this can be achieved but they don't seem okay to me: 1. Use Yanfly AI Core and make all attacks on all enemies check if the target has this state. This is absolutely not an elegant solution. 2. Use Victor's Unreachable Targets, but seeing that this is a big framework, I think that it will intervene with the many Yanfly plugins that I'm using. 3. Make a state that sets the Target Rate Parameter to 0%. However, if the actor is left alone, he will still be targeted by the enemies. If anyone could give me pointers for an elegant solution, I will GREATLY appreciate it!