RMMV Ignore/skip target confirmation for self (Edit- Yanfly plugin setting?)

DBee

Villager
Member
Joined
Feb 12, 2015
Messages
23
Reaction score
2
First Language
English
Primarily Uses
Hi there, quick question that I don't think belongs in plug-in support (but maybe it does, I'm not sure- this isn't specifically related to any plugins, but maybe there's a plugin for it).

I have a skill that targets the user and the user only. After using the skill, it goes through an extra step where you need to confirm the target (the user).

I find this really clunky and that it slows things down because it's not really an area where player choice is involved. Is there a way to have this step be ignored if there's only one possible target for the skill/or for specific skills?

Thank you in advance.


EDIT: I see this has been moved to plugin requests. I guess it's not possible to do something like this without one then. Thank you staff for being on top of things.

In the spirit of this being in the plugin request board now, here's some additional information-
This is for MV.
I am already using Yanfly's Target Core and selection plugins for other skills, so if compatibility is an issue there, or if there was someway to extend the function of those plugins. Thank you.

EDIT 2: Apparently this is an issue that comes with using Yanfly's battle plugins. I don't know how to disable this specifically for 'user only' skills. Here is a list of the battle related plugins I currently have installed:
1637978355444.png
 
Last edited:

TheGentlemanLoser

"And when we fall, we will fall together..."
Veteran
Joined
Dec 30, 2020
Messages
347
Reaction score
467
First Language
English
Primarily Uses
RMMV
I've been wondering this as well (especially for items used from the menu outside of battle).
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,647
Reaction score
15,743
First Language
English
Primarily Uses
RMMV

I've moved this thread to Plugin Requests. Thank you.

 

AphoticAmaranth

An Ordinary Human
Veteran
Joined
Mar 29, 2020
Messages
159
Reaction score
181
First Language
English
Primarily Uses
RMMV
It does ignore / skip the target confirmation by default. I'm guessing a plugin (probably YEP_BattleCore, if you use that) is changing it.
 

DBee

Villager
Member
Joined
Feb 12, 2015
Messages
23
Reaction score
2
First Language
English
Primarily Uses
It does ignore / skip the target confirmation by default. I'm guessing a plugin (probably YEP_BattleCore, if you use that) is changing it.

Immediately went and tested that on a 'raw' project without plugins and you are correct! It does ignore confirmation by default!

I'm looking over the settings for Yanfly battle, target, and selection to see if there's a specific setting related to this. If anyone knows which one is specifically responsible for it, let me know. I don't want to turn off selection entirely because it is necessary for some things, but I do want to get rid of the confirmation for self selects-
 

Latest Threads

Latest Profile Posts

If only RM had the capability to show whether a project has been edited, or not... like 99% of all other editors out there. That don't cost, too, or release new versions with very few features just to get the extra money... ugh, just too many basic features missing even after, what, two decades?
Surgically removing people's faces and grafting them on to other people is kind of fun.

(editing character art busts for my game)
I think sleep is like a foreign language to me.
I really love it when major blocks preventing me from going all out in game design get shattered.

Like finally developing a fully functioning Technical Machine system where certain characters cannot learn certain moves.

You have no idea how much that helps me.

Forum statistics

Threads
118,819
Messages
1,118,948
Members
156,003
Latest member
arsenic333
Top