- Joined
- Nov 28, 2018
- Messages
- 19
- Reaction score
- 58
- First Language
- English
- Primarily Uses
- RMMV
Introduction
This is the first RPG Maker game I'm committing to actually trying to complete. I'm currently making the prototype in RPG Maker MV but I might switch it over to ACE depending on if certain mechanics are more readily available for ACE rather than MV.
The Premise
Set in a fantasy world that's been ravaged by evil rulers and the like for thousands of years, I'll Give You A Gift is a story largely based around the idea that some people just get sick of being treated badly and aspire to completely destroy whoever is hurting them. Take Ravio, for instance--ever since his mother was killed and his little sister kidnapped by the Royal Guard, he's been training as a warrior, dreaming of the day that he'll be able to take down this wicked king for good and bring peace and hope to his homeland. One day, he discovers a book that'll give him the power he needs to do what he needs to do.

The Main Character
Since this is a prototype, there really isn't much in the way of designing him. However, I have started on some of his proto-pixel sprites.
Ravio has grown up on a farm his whole life. When he was a child, his happy family was ripped away from him, his mother murdered before his and his father's very eyes and his sister stolen away. Falling into depression and grief, his father became a raging alcoholic, and Ravio became emboldened to train himself to be the hero that the country needs. The only reason why he hasn't already set out to take the king head-on is because he feels responsible for taking care of his father and the family farm. Now, however, at the age of 28, he may be able to begin his quest and do what he has to do.
Mechanics
For this game, I'm hoping to utilize various different mechanics that I feel would add more flavor to the game and help it stand out and be unique.
Feel free to ask questions about the world, characters, etc.--it'll help me plot out aspects of the story and come up with ideas to implement into the future project. Thank you!
This is the first RPG Maker game I'm committing to actually trying to complete. I'm currently making the prototype in RPG Maker MV but I might switch it over to ACE depending on if certain mechanics are more readily available for ACE rather than MV.
The Premise
Set in a fantasy world that's been ravaged by evil rulers and the like for thousands of years, I'll Give You A Gift is a story largely based around the idea that some people just get sick of being treated badly and aspire to completely destroy whoever is hurting them. Take Ravio, for instance--ever since his mother was killed and his little sister kidnapped by the Royal Guard, he's been training as a warrior, dreaming of the day that he'll be able to take down this wicked king for good and bring peace and hope to his homeland. One day, he discovers a book that'll give him the power he needs to do what he needs to do.

The Main Character
Since this is a prototype, there really isn't much in the way of designing him. However, I have started on some of his proto-pixel sprites.
Ravio has grown up on a farm his whole life. When he was a child, his happy family was ripped away from him, his mother murdered before his and his father's very eyes and his sister stolen away. Falling into depression and grief, his father became a raging alcoholic, and Ravio became emboldened to train himself to be the hero that the country needs. The only reason why he hasn't already set out to take the king head-on is because he feels responsible for taking care of his father and the family farm. Now, however, at the age of 28, he may be able to begin his quest and do what he has to do.
Mechanics
For this game, I'm hoping to utilize various different mechanics that I feel would add more flavor to the game and help it stand out and be unique.
- Above-world combat system: A combat system reminiscent of the top-down Legend of Zelda, but fluent and dynamic. Ravio isn't a magician, he's a physical, hand-to-hand fighter--although this might be a limitation, as he progresses throughout his adventure, he'll grow stronger. Enemies that he once had difficulty defeating can be destroyed with fluent and elegant animations and combos, and you'll feel satisfied and challenged as you continue through the adventure to achieve Ravio's quest. However, I have never used plugins before, and when I did try to use a plugin for above-world combat, I couldn't get it to function whatsoever. I'm unsure why this is, and this may be one of the main reasons that I'll probably consider switching this project over to ACE instead.
- Proficiency: Depending on the weapons Ravio uses and the style of battle he prefers throughout the game, you'll gain proficiency in each skill and weapon. Rather than only Ravio leveling up, you level up his ability to use weapons, and by doing so, you learn to use more combos and abilities. This means that overtime Ravio will be able to diss out an insane amount of damage, enough to keep him in the game against incredibly powerful foes like dragons and giants. Some weapon proficiencies are harder to use than others, but all of them are going to be awesome. However, I am considering that maybe weapons... break. I also don't know how to do this, either. I can make maps pretty easily and I'm good at making events and scripts but plugins and coding is my Achilles heel.
- Sneaking: There will be certain parts of the game in which you'll have to sneak around to achieve a goal. By 'sneaking', I mean crawling around on the ground, on the ceiling, behind local taverns and in treacherous caves you have no business being in. Again, I have no idea how to actually put this in.
Feel free to ask questions about the world, characters, etc.--it'll help me plot out aspects of the story and come up with ideas to implement into the future project. Thank you!





