- Joined
- Mar 1, 2012
- Messages
- 15,217
- Reaction score
- 15,637
- First Language
- Filipino
- Primarily Uses
- RMMZ

"Well now, how did these little morsels make it so far
under their own power? I think I'll keep my eye on them."
under their own power? I think I'll keep my eye on them."
Premise
Ill Will is a dungeon crawler with carefully crafted, minimalist story elements and simplified overall design. The combat uses a turn-based structure with a heavy emphasis on elemental affinities, and a streamlined AI routine for enemies that helps curb outright stupid behavoir.
It is very firmly divided between gameplay and plot, with decently-sized sessions of both, rather than a more rapid alternation.
Story
"So, we're here. We're here and we don't know where "here" is. All we know is they want to eat us, and we don't want to be eaten by them. Oh, and we know they have some tricks we've never seen before. Throwin' fire and all that business. That's not good. Oh, and one last thing we know.
We can do it too."
Gameplay
The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.
Screenshots







Started at 2009, Finished this 2012!
8-2-2012 - http://rpgmaker.net/users/ChaosProductions/locker/Data.zip
(Patch for people who downloaded earlier version)
This game is distributed under a Creative Commons Attribution-NonCommercial-ShareAlike (BY-NC-SA) 3.0 License.
This work, and adaptations of this work must be distributed under that same license.
You may not use this work for commercial purposes. If you alter this work, you may distribute the resulting work only under the same license.
Credits
Lead Developers
LouisCyphre
Archeia_Nessiah
Happy
Original Concept
LouisCyphre and Happy for Game Chill 2009 at Rpgmaker.net
Conceptual Development
LouisCyphre
Karsuman
Craze
Environment Design
Happy
Despite
LouisCyphre (barely)
Character Portraits
Archeia Nessiah
Musical Credit
noisebug
DarqueHand
Smokey651
masterjiji
Phillegard
Conian
sadlersongs
NickPerrin
Hellwreckage
Many, many other superbly talented individuals at http://www.newgrounds.com
Testing
LouisCyphre
Craze
Karsuman
Archeia_Nessiah
Ark
CrystalLyre
rhyme
Special Thanks
Dante's Inferno, for inspiring this trash heap.
RMN, for hosting this trash heap.
You, for completing this trash heap.
LouisCyphre
Archeia_Nessiah
Happy
Original Concept
LouisCyphre and Happy for Game Chill 2009 at Rpgmaker.net
Conceptual Development
LouisCyphre
Karsuman
Craze
Environment Design
Happy
Despite
LouisCyphre (barely)
Character Portraits
Archeia Nessiah
Musical Credit
noisebug
DarqueHand
Smokey651
masterjiji
Phillegard
Conian
sadlersongs
NickPerrin
Hellwreckage
Many, many other superbly talented individuals at http://www.newgrounds.com
Testing
LouisCyphre
Craze
Karsuman
Archeia_Nessiah
Ark
CrystalLyre
rhyme
Special Thanks
Dante's Inferno, for inspiring this trash heap.
RMN, for hosting this trash heap.
You, for completing this trash heap.
Last edited by a moderator: