Woah just thought what does he mean with status, you can actually check that before you commence, no i've never noticed that so far, tbh neither everything else besides commence ._.
Never needed that so far and it just didn't spark my interest. Those are nice features there but i don't think you ever mention these in the game yea.
If you know what the gatekeeper does, it's still a pretty hard fight, so highlighting that status command should definitely happen.
The problem in Purgatorio are not the normal fights, those are still ok.
Just IF you happen to slip in a pit, you might be instantly dead. A group of 6-10 enemies at once is a bit overkill.
In Purgatiorio, you need quite some earth elemental AoE damage, so i used Ethan and gave Will an earth attack. That doesn't really leave a lot room for debuffs anyways.
You can also just buff/debuff single enemies up to that point, while they always blast you with AoE buffs/debuffs, that also doesn't really feel right.
I just don't think buffing and debuffing should be part of normal battles, since that just tedious.
SMT has hard bossfights, not really hard normal battles, if thats your goal however, then yeah goal acchieved heh.
I think bosses should be the hard part, but they (some of them atleast) are easier than normal battles imo.
Like when starting Purgatorio, went a normal path first, got crushed badly.
Took another path, same thing.
Then last path, leading to Loki/Gaunt Imposer, and killed the boss easily, simply because he doesn't do that much damage and runs out of MP after a few turns, making it a punching bag.
I'm lvl 53 atm, don't know what your lvl should be when you face that boss, but even with my strongest hit's i couldn't prevent it from running out of MP, so you can't really kill it before it turns into a punching bag.
In comparision to that, just had a normal fight, 1 Kali, 2 Darkspawn Chief and each of those emnemies attacks twice per turn. That's either bugged or simply wrong, shouldn't happen.
They all buff them selfs, Kali uses Strenght Zone and 1 hit crits will down - if it wasn't for endure- everyone else dies in 1 hit. Stuff like that just keeps going on, you will get crushed.
So in short, yes i changed my party members, i changed my skills accordingly to the elemental weaknesses of mobs there and it still feels off sometimes.
Really i'm used to playing SMT and suddenly (especially if it's your first game), hey you build your main char physical only? Well eat phys immunity/repel!
Just normal fights shouldn't feel like that.
Oh and random notion, first boss with Lethal Toxin, i had the pleasure of all chars getting poisoned from the first attack, and yeah you know what happens
I got the mechanic through that ofc, but come on, everyone instantly ...crunch
Also found some clipping issue.
