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zacheatscrackers

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"Steal"? I credited the creator of the sprite, I'm pretty sure.

I got the majority of my sprites from gameclover too, so I don't take credit for any of them; they're all the respective properties of their creators and stuff. I just don't remember every single creator but I'm trying to.
 
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zacheatscrackers

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New version (1.2)'s up! Check the change log and whatnot.
 

RPGMaker

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Going to try this.

Hopefully its good.
 
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Blue Phoenix

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I read the review for this on RRR a while back and I was wondering if anything has changed since then. I looks amusing, but the review mentioned something about getting lost often. Have you done something to address that? :)
 

zacheatscrackers

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In a future update, I might address that, yes. I admit, without the use of a guide, it is rather easy to get lost.
 

zacheatscrackers

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Game has been updated to 1.3. Last major update I plan on doing bar future requests.
 
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zacheatscrackers

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Well... no one appears to want DLC, so I'll just head straight into making the sequel in a few weeks, then.
 

zacheatscrackers

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After looking back, I honestly do think I did really poorly in some areas of the game. I'm really hoping the sequel I'm working on now improves on it overall; compared to what I'm working on right now, I just get this... GIGANTIC feeling of genuine disappointment in myself for making something so flawed when I go back to play this game in short spurts. It's my obligation to make entertaining games for you all; and I'll be damned if this next entry doesn't do just that.
 
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zacheatscrackers

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Please read the OP if you are curious as to why the download(s) has(ve) been removed. It is something I would like to get across to any new and/or interested players.
 

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Just lost about half a day's worth of work because rpg maker crashed during playtesting and corrupted my file :kaolivid:
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Having a lot of fun making different poses for my character sets! Open to suggestions/critique!

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AABS laser beams features:
1,Shoot penetrating laser beams for player's normal attack
2,Beam's width/damage/comsumes/loot can be controlled by events/variables with great flexibility
3,Beam can rebound to walls or certain regionID
4,Can play SE when shooting beams
5,Beam's images can be solid images or animated ones.
Surprising nobody, it turns out "next Friday" for the next Jump into Javascript has become "possibly Sunday if you're lucky" XD

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