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- Feb 11, 2014
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A story of finding lost friends:
Follow several adventurers as they go to save the world and find their lost friends.
This is mostly a text story in a fantasy world with very little actual combat. Includes the First Fate. (Technically, this still part of the first fate, but it is called Second Fate to separate the two parts). You are able to skip the first fate without losing much of the story, though there are some benefits to doing First Fate. This is closer to a visual novel with RPG elements than an RPG with a story.
First Fate is simply included for people who wish to know what happened before Second Fate started and should take most people about 10 to 20 minutes to play. Please do not give feedback on First Fate here.
Second Fate, the actual submission, should take most people about 20 to 30 minutes to play.
Basic Notes About Second Fate:
The Second Fate doesn't include as many extras as the "First Fate" game, but instead is an expanded story. This is mostly story with very little RPG element (VERY text heavy). Sadly, this means it does start off a bit slow. (I was going to put it under non-rpg but decided to keep it under the rpg category since it did contain some battles). Again, Second Fate is the actual submission, the First Fate is more of an explanation of what happened.
Total time worked on (in days) including first fate: about 20 days. Total time excluding first fate: about 8 days. Sadly, it took a while to get some clarification on the rules and I ended up having to do some medical stuff so that killed quite a bit of my time.
Note: The tutorial is likely harder than any other battle in the game due it being primarily a manual with a practice using generic characters after.
I also had a few self-imposed rules to see how far I could push the program without adjustments:
[*]
[*]All battles must be winnable with enough skill regardless of the setu
Hint for Second Fate's final boss:
SPOILERS!: Highlight to read!
Some things that are missing:
Some Notes About First Fate:
Planned Changes in Third Moment (Third Fate):
[*]
[*]Slowed down story for more RPG elements and better understanding of the combat system.
[*]
[*]Expanded Story
[*]
[*]Finished Fate skill system. As you progress through the story, you will gain/lose skills based on your choices.
[*]
[*]Multiple endings.
[*]
[*]True end. Unlocked by finishing all the other endings.
[*]
[*]New Game Plus. Carry over some of your progression to a new game!
[*]
[*]Improved combat system. More focus on the tactical side than the rpg side of combat.
[*]
Planned if reasonably possible:
Extra Links and notes:
Contest entry can be found here: http://contest.rpgmakerweb.com/game/view/id/738
First Fate can be found here for now (I will be changing this to deleted in the near future):
http://contest.rpgmakerweb.com/game/view/id/525
First Fate includes a few extras, including hidden characters planned for Second Fate.
(This post will be edited for clarity as needed)
Thanks to anyone who gives me feedback.
As I stated on the main page, if you leave feedback and give me a link to your game (put it with your feedback if you want to make it easy for me), I'll go and play your game as soon as I can and leave feedback (either review, raw feedback, or a report of bugs. Feel free to decide which one you want, otherwise, I will most likely provide just raw feedback (as in not really organized and not really in a specific direction).
I especially need feedback on what is wrong with the game. If you are just giving feedback, please ignore First Fate.
Minimal Spoiler Screenshots:
Follow several adventurers as they go to save the world and find their lost friends.
This is mostly a text story in a fantasy world with very little actual combat. Includes the First Fate. (Technically, this still part of the first fate, but it is called Second Fate to separate the two parts). You are able to skip the first fate without losing much of the story, though there are some benefits to doing First Fate. This is closer to a visual novel with RPG elements than an RPG with a story.
First Fate is simply included for people who wish to know what happened before Second Fate started and should take most people about 10 to 20 minutes to play. Please do not give feedback on First Fate here.
Second Fate, the actual submission, should take most people about 20 to 30 minutes to play.
Basic Notes About Second Fate:
The Second Fate doesn't include as many extras as the "First Fate" game, but instead is an expanded story. This is mostly story with very little RPG element (VERY text heavy). Sadly, this means it does start off a bit slow. (I was going to put it under non-rpg but decided to keep it under the rpg category since it did contain some battles). Again, Second Fate is the actual submission, the First Fate is more of an explanation of what happened.
Total time worked on (in days) including first fate: about 20 days. Total time excluding first fate: about 8 days. Sadly, it took a while to get some clarification on the rules and I ended up having to do some medical stuff so that killed quite a bit of my time.
Note: The tutorial is likely harder than any other battle in the game due it being primarily a manual with a practice using generic characters after.
I also had a few self-imposed rules to see how far I could push the program without adjustments:
- No scripts outside of the defaults that are created when a new project is started. Minor edits are allowed.
- No non-dlc items that I didn't make myself
- No self switch that remains onAny self switch must be turned off either before leaving the map or must be set up to handle a new game+ system (I didn't include the new game+ system because I only finished it after the contest)
[*]
[*]All battles must be winnable with enough skill regardless of the setu
- in the event that an "unwinnable" battle is beaten either legitimately or not, the game must be set up to handle that scenario
Hint for Second Fate's final boss:
The class of the boss is clearly stated for a reason. One boss has a counter to one of their counters, but it is a relatively minimal issue if you are using certain heals and debuffs.
Recommended party is Sefis, Ikatemi, Sayuri and Player in order to maximize healing, debuffs, and damage.
For those unfamiliar with Tactic games and Visual Novels
This game has many similarities to Visual Novels of the Kinetic Novel subset in that most of the game involves reading and a very limited number of choices.
This game has some similarities to certain tactic games in that it uses a Rock Paper Scissors based combat system. What exactly is a Rock Paper Scissors combat system? It is where one type of attack/weapon/spell beats another type, but is weak to yet another type. Sort of like Water douses Fire, Fire melts Metal, Metal cuts Wood, Wood absorbs Earth, Earth blocks Water.
In this case, the general rule is that:
Light Attacks beat Heavy Attacks. Heavy Attacks beat Guard. Guard beats Light Attacks. Rapid and Magic are two special types of attack.
Light Attacks are Swift (melee) and Aimed (ranged). Heavy Attacks are Crush (melee) and Pierce (ranged).
Rapid beats Pierce and is strong against Light Attacks, but is weak against Crush and Guard.
While there are very few battles in the game, strategy is more important than power.
Recommended party is Sefis, Ikatemi, Sayuri and Player in order to maximize healing, debuffs, and damage.
For those unfamiliar with Tactic games and Visual Novels
This game has many similarities to Visual Novels of the Kinetic Novel subset in that most of the game involves reading and a very limited number of choices.
This game has some similarities to certain tactic games in that it uses a Rock Paper Scissors based combat system. What exactly is a Rock Paper Scissors combat system? It is where one type of attack/weapon/spell beats another type, but is weak to yet another type. Sort of like Water douses Fire, Fire melts Metal, Metal cuts Wood, Wood absorbs Earth, Earth blocks Water.
In this case, the general rule is that:
Light Attacks beat Heavy Attacks. Heavy Attacks beat Guard. Guard beats Light Attacks. Rapid and Magic are two special types of attack.
Light Attacks are Swift (melee) and Aimed (ranged). Heavy Attacks are Crush (melee) and Pierce (ranged).
Rapid beats Pierce and is strong against Light Attacks, but is weak against Crush and Guard.
While there are very few battles in the game, strategy is more important than power.
SPOILERS!: Highlight to read!
(SPOILER ALERT: This game was supposed to have the opposite mood of "First" fate).
Spoilers for Third Fate? Read what the Dragon, the Hero, and the Monk say very carefully. They hint at the theme for third fate!
In my games, characters have a high chance of dying, even main characters.
Spoilers for Third Fate? Read what the Dragon, the Hero, and the Monk say very carefully. They hint at the theme for third fate!
In my games, characters have a high chance of dying, even main characters.
Some things that are missing:
A few pretty important story elements are missing from this (Will be included with either third fate or the re-release of the game after the contest)-there are entire sections of scenes that were cut in order to shorten the game without leaving too much unanswered.
This includes minor details such as: How did Erfim die? Just why do certain characters seem to change their personalities in certain locations? and what is the full truth about certain characters? Why are the people from other worlds speaking the same language - or are they? They are not
More major details include: What happened to the Eirs? To Tchort? How was Erfim able to die? Why did Erfim choose to die at that point?
This includes minor details such as: How did Erfim die? Just why do certain characters seem to change their personalities in certain locations? and what is the full truth about certain characters? Why are the people from other worlds speaking the same language - or are they? They are not
More major details include: What happened to the Eirs? To Tchort? How was Erfim able to die? Why did Erfim choose to die at that point?
Some Notes About First Fate:
You are EXPECTED to die. Try to not die to the same thing too many times though, you might trigger a secret scene that takes about 150~300 hours to obtain legitimately (assuming you are trying to do it on purpose), lol. (There is another way to obtain it, but good luck finding out how!)
A secret goal of First Fate is to try to collect all the special ways you can die.
The tutorial is probably harder than the actual fight. The tutorial uses "standard" characters while the actual fights use "specialized" characters.
Tips:
Read everything, even your items.
Die and wait for the Game Over screen (you get a bonus if you wait until the save point pops up)
Each enemy has a counter. The trick is rotating the counters properly.
If you are really struggling, there are two items that are fairly odd. Using them may help lead to the path of victory.
A secret goal of First Fate is to try to collect all the special ways you can die.
The tutorial is probably harder than the actual fight. The tutorial uses "standard" characters while the actual fights use "specialized" characters.
Tips:
Read everything, even your items.
Die and wait for the Game Over screen (you get a bonus if you wait until the save point pops up)
Each enemy has a counter. The trick is rotating the counters properly.
If you are really struggling, there are two items that are fairly odd. Using them may help lead to the path of victory.
Planned Changes in Third Moment (Third Fate):
- Will combined first and second fate while including more of the story.
- Will be called First Fate: Third Moment.
- Will include the burst gauge (A hidden gauge for a certain character). In relation to this, will include the combo mode.This is an expansion to the battle system where doing certain combos/actions will build up or deplete a hidden gauge.
- Once the burst gauge fills, the protagonist of that Moment will gain a special move that allows them to chain special skills together.
- Certain combinations of these skills will do special attacks with powerful results. Other combinations will simply do a powerful combo
[*]
[*]Slowed down story for more RPG elements and better understanding of the combat system.
[*]
[*]Expanded Story
- Most of the story will be rewritten
- A special new party member will also be joining in.
[*]
[*]Finished Fate skill system. As you progress through the story, you will gain/lose skills based on your choices.
[*]
[*]Multiple endings.
[*]
[*]True end. Unlocked by finishing all the other endings.
[*]
[*]New Game Plus. Carry over some of your progression to a new game!
[*]
[*]Improved combat system. More focus on the tactical side than the rpg side of combat.
[*]
Planned if reasonably possible:
- More active combat system.
- Alternative to battle! The pen is mightier than the sword. Instead of fighting, perhaps you can be diplomatic?
- Complex puzzles.
- Resulting effect: Various puzzles and choices may result in the life or death of certain characters! And life and death may go hand and hand. Or perhaps just death?
- Deity mode:Truly unleash your party's full strength with the hidden deity gauges!
- Fuller gauge means stronger character!
- Upon maxing your gauge, you will be given the option to empty your gauge for a powerful boost. Will you use your Deity mode for a powerful moment in battle or will you keep it for more sustained power
Extra Links and notes:
Contest entry can be found here: http://contest.rpgmakerweb.com/game/view/id/738
First Fate can be found here for now (I will be changing this to deleted in the near future):
http://contest.rpgmakerweb.com/game/view/id/525
First Fate includes a few extras, including hidden characters planned for Second Fate.
(This post will be edited for clarity as needed)
Thanks to anyone who gives me feedback.
As I stated on the main page, if you leave feedback and give me a link to your game (put it with your feedback if you want to make it easy for me), I'll go and play your game as soon as I can and leave feedback (either review, raw feedback, or a report of bugs. Feel free to decide which one you want, otherwise, I will most likely provide just raw feedback (as in not really organized and not really in a specific direction).
I especially need feedback on what is wrong with the game. If you are just giving feedback, please ignore First Fate.
Minimal Spoiler Screenshots:
Last edited by a moderator:
