- Joined
- Oct 21, 2018
- Messages
- 121
- Reaction score
- 46
- First Language
- English
- Primarily Uses
- RMMV
I've been using RMMV for a few months now. One of the first things I did was set the resolution to 1920x1080. I then temporarily changed my computer's resolution to various lower resolutions (like 1024x768) just to see how the graphics looked in fullscreen mode, and they looked fine. And no noticeable problem with framerate.
So then, a couple days ago, I took a look at the stickied post Best Screen Resolution, and see all these people talking about how they use these REALLY LOW resolutions, like 1104x624 or 1152x648. I haven't had any problems using 1920x1080, and my computer is not a beast. I have a 2GB graphics card, an AMD 3.80 GHz processor, and 8 GB of RAM.
In case it matters: I only use parallax backgrounds created in photoshop (no tiles at all), and almost all of my maps are at least 80x44 (or 3840x2112 pixels). Just for testing purposes, I've created maps with a BUNCH of events (I think around 80) walking around and randomly bumping into each other. I've usually had about 20 to 25 plugins going, never more than 30 (and the more I learn, the less plugins I need, so now it's under 20). Also, I'm currently only interested in games for desktop, not mobile devices or web.
So... I'm confused about why people are concerned about resolution so much. I'm worried that I'm missing something, and that, once finished, my game will not play well on normal computers (even though everything seems fine on mine). Am I missing something?
So then, a couple days ago, I took a look at the stickied post Best Screen Resolution, and see all these people talking about how they use these REALLY LOW resolutions, like 1104x624 or 1152x648. I haven't had any problems using 1920x1080, and my computer is not a beast. I have a 2GB graphics card, an AMD 3.80 GHz processor, and 8 GB of RAM.
In case it matters: I only use parallax backgrounds created in photoshop (no tiles at all), and almost all of my maps are at least 80x44 (or 3840x2112 pixels). Just for testing purposes, I've created maps with a BUNCH of events (I think around 80) walking around and randomly bumping into each other. I've usually had about 20 to 25 plugins going, never more than 30 (and the more I learn, the less plugins I need, so now it's under 20). Also, I'm currently only interested in games for desktop, not mobile devices or web.
So... I'm confused about why people are concerned about resolution so much. I'm worried that I'm missing something, and that, once finished, my game will not play well on normal computers (even though everything seems fine on mine). Am I missing something?



