- Joined
- Dec 29, 2021
- Messages
- 12
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- Indonesia
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- RMMV
Hey, so I'm looking into the sprite of mog hunter's enemy poses plugin and I'm kinda confused at how I want to make this work. I mainly have two things I'm confused at:
1. there is a example sprite sheet of the enemy pose, which is a slime, but I have no idea what the 2nd sprite from the left is for. This is what the sprite sheet looks like:
I know the left most one is just regular pose, 2nd from the right is attack, and the right most one is damaged/low health pose, but it's the 2nd one from the left that I just not sure what it is. it's not an abnormal pose, nor it is a buff/debuff pose. I can't code well so idk how to read the plugin coding to know what that's supposed to be for.
2. is there anyway around making the damaged pose not also be a low health pose? from a short test it seem that the damaged pose (most right sprite) is also used when the enemy is low health. is there a way around this so that it doesn't use that sprite for the low health? I want to know since while slime can somewhat make sense, it be a bit odd if say... the enemy is a human, since it would make sense for a damaged pose (ex. getting knocked back) to be different from when it has low health (ex. kneeling down)
If someone knows more about this it would be greatly appreciated if you could explain it to me. thx in advance
1. there is a example sprite sheet of the enemy pose, which is a slime, but I have no idea what the 2nd sprite from the left is for. This is what the sprite sheet looks like:
I know the left most one is just regular pose, 2nd from the right is attack, and the right most one is damaged/low health pose, but it's the 2nd one from the left that I just not sure what it is. it's not an abnormal pose, nor it is a buff/debuff pose. I can't code well so idk how to read the plugin coding to know what that's supposed to be for.
2. is there anyway around making the damaged pose not also be a low health pose? from a short test it seem that the damaged pose (most right sprite) is also used when the enemy is low health. is there a way around this so that it doesn't use that sprite for the low health? I want to know since while slime can somewhat make sense, it be a bit odd if say... the enemy is a human, since it would make sense for a damaged pose (ex. getting knocked back) to be different from when it has low health (ex. kneeling down)
If someone knows more about this it would be greatly appreciated if you could explain it to me. thx in advance