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- Jun 11, 2020
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I making a remake of this one game, and there's this thing that happens where it transfers the player to another map and makes their sprite invisible for a cutscene. But when they get transferred there, the autorun event doesn't play. I've tried everything, from making it a switch event, to making it a parallel process event, but it just won't do anything. The only thing I have changed/messed with is one of the picture sprites that are shown in the cutscene and some of the dialogue. Can anybody help me out?