Image DLC still there after the event

Moloko

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Hi there! Bad english, really sorry for that

I want to putt three scenes in the same room with the same DLC. Every time the player come in to the room a diferent scene apears. But the first image for the DLC's stills there. Mabe I can not use images if I want move them? I can remove them? I tried make it transparent after the scene but they disapear before I leave from the room. There is a way I can use for example only one image for the three separated scenes? PLEASE HELP!
 

Andar

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this sounds as if you did something wrong in the event that controls the display - please show us a screenshot of these event pages as we can't help without seeing what you did wrong.
 

Moloko

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Well, it's in spanish but maby for the color you can have an idea about what is everything.. this is the first event.
 

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Moloko

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...and this is the second one
 

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Moloko

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And this is the map.. the first one starts when you just in, and the second one after come in from anther event in one downgeon in the next map (ladder)
 

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Moloko

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The two images of the character remains there after the events.. :/
 

Andar

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[dpost]Moloko[/dpost]
Next time, please post all images and explanations into one post - you can edit that post if you have to add something you forgot.

That said, nothing in the events you gave has anything to do with image display.
If you're talking about the two events pretending to be NPCs, those are usually vanished by switching them off to a page without a sprite, but to check for that we need to see their event pages to see if you did something wrong there.
 

Moloko

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lol I'm noob in a Forums as well so sorry!

Okay, the first two images shows the second page of every event. The following 3 are the configuration of the DLC's. Here I've tried it two ways, but neither works.
 

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Andar

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the first event doesn't work because you needlessly added the selfswitch sequence.
For the second page to become active, both the switch and the self-switch need to be set - and the selfswitch is only set if you go to that event and press the action button, because that is what you wrote on the first page.
Erase the content on the first page and the self-switch condition on the second page, and it will vanish as soon as the regular switch is turned on by your cutscene events.

the second event doesn't work because the only page tells the engine that the event should appear when the switch is turned ON - you would need to turn OFF the switch to have that vanish, or use a similiar structure as said above
 

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