- May 7, 2021
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See the gif? Yeah, glitching - Images are not running smoothly as expected.
I've made some of my own in-game TV screens, monitors, and ads with Adobe Premiere Pro. It turned out promising at first when things went smoothly during a few experiments, but the more I add these kinds of events on the map, the more distortions I'll get in result.
As shown in the screenshot below the GIF, there are exactly 30 frames (images) added in the "Movement Route" for this Event.
The file size of each image is between 10 kb to 40 kb.
Please, don't bother with the "Wait" commands, the glitching occurs even without them. Image resolution doesn't matter either as I've already made tests with the Sprite Sheet size, the result is still the same.
If this is bad news, and that I have to give up this cool idea, is there not another way to make this run smoothly?
EDIT: I've re-compressed the file sizes to 4 to 6 kb, yet the problem is the same.