Andar

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Thank you guys so much for the help! Its gonna be aggravating going thru all of it and removing it but at least it's not me actually being forced to go into the coding like I originally thought.
the json files are data files, not code files - but no, you are not forced to go there.
it's just that in a large project a search there with a multifile text editor can give you the hint where to search in the engine for the picture reference - for example the map number instead of having to check a hundred different maps.
 
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A video update on the progress I've been making on the cutscenes. :kaosalute:

I wonder if color LUTs is possible for RPG Maker. It would be game changer and can replace the not so good looking tint screen
new mechanic in battle where you can mentally erase enemies when you deplete all their MP instead HP. this gives you a special item of their "memory". it's pretty to do in battle so far.
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
A repost of an old meme I had made, now with music

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