doodads are not good for large images - it would be better if you use it as a parallax (background of the map).
And I wasn't interested in the file properties, but in the image properties - pixel size to be exact.
However the picture you gave already shows two other problems (that have nothing to do with your original problem:
For MV, all filenames have to follow networking rules or they will cause problems on deployment at latests (often earlier).
networking rules means latin letters only and a limited number of special symbols, but most importantly NO SPACES.
Please rename that file.
Second, it is better for the engines and games in general to use PNG, not JPG - PNG has transparency (alpha channel), JPG doesn't. And for that reason the entire MV engine is PNG-based.
EDIT: VERY IMPORTANT
you have stored that file in Onedrive. There is no problem with that in itself, but the project folder MUST NOT BE CLOUDSYNC'ED.
You can use a cloudservice to distribute a finished game or for backups, but the working folder where you edit the project with RMMV (or any other RM) must never be cloudsync'ed. All RPG-Makers handle their files like a database, not like a regular saving program. And that means that if a cloudsync happens on a file that is open in the editor, that file gets destroyed and all its data is lost.