Hello.
Starting with a reference to this post:
Request:
A script to change a image events reads from. This can be a powerful tool for everyone, so I encourage someone to look into it
The script Intention is to swap the image.png with image2.png. So that in-game Events on plugin-command reads from the other picture instead.
For example: If I want to add a snowy area to my game. I can add a new picture to img/character with snow on and just add a plugin command on that map.
EDIT: I have the possibility to donate a small sum to the coder. Anyways, this script would go perfect with the upcomming rpgmakerZeldaMV engine!
EDIT:
For example. Temprature.
We have our objects created in rpgmaker based on image outside_normal.png.
If the temprature variable drops to 0 i would swap the whole reference image from "outside_normal" to "outside_snow.png".
If the temprature is above 170, we use "Outside_Heatwave.png"
Same with seasons, if switch season-spring is activated swap to "Outside_spring"
Plugin command: Outside_normal to Outside_Snow
That way we can add seasons and special scenes with much less effort.
Leaving variable settings in our events to other things than animation and graphics settings for objects.
The plugin will only update on command so it wont cause any lag.