- Joined
- May 8, 2016
- Messages
- 107
- Reaction score
- 46
- First Language
- English
- Primarily Uses
Well if your poking fun at cliched puzzles, you could have a locked door with complex instructions, only to have another actor get impatient and destroy the door. Doing some planning of your game before hand would be the best option and help makes your game feel complete and connected.

