Maybe you're trying to make an immortal enemy but don't know how?
Or maybe you're trying to revive an enemy if the enemy is dead (SelfSwitch A = ON) and the player has a potion, but somehow the event doesn't work as intended?
We honestly have no idea what you're trying to achieve and what issue you're running into.
I suggest you don't start new topics for the same problem (at least I assume it's the same one), and in all cases answer the questions asked before ignoring the answers.
Because as I assumed in this other topic it is most likely something you did to the state #1
So after getting to low health my custom enemy just becomes immortal and cannot even be targeted. It only happens with this one. The settings are below: What's going on? I have Yanfly's Battlecore and Animated SV enemy plugins but I do not have this problem with others.
just hopped into project recruitment... hoping to maybe find some artists to help with parallax maps and whatnot. I could do them myself, but I'm not really good at it so I'd prefer to stick to my strengths which is character art and SOME UI elements.
PRODUCTIVE DAY! I think I FINALLY completed all the items for part 1 of Fallen Feather, that includes the animations, the stats, the pricing, etc. for weapons, armors, key and consumables! all i need to be 100% done is write a few more descriptions (only 10 left out of the 40+ items) and to find some nice pants icons (dont ask lol).
For every amazing step of the way I make, I find myself in a moment where I feel really stupid for not knowing something. I probably shouldn't though, but still, it sometimes feels more obvious than perhaps it is