- Joined
- Jul 28, 2016
- Messages
- 12
- Reaction score
- 0
- First Language
- German, English
- Primarily Uses
So, I want to make a battle where the player cannot die and instead heals back to full health - yet I don't want the battle Sequence to cancel either.
Simply using a battle event to check when the players HP is below a certain threshold won't work, since the player can, and will, be instantly killed, which bypasses the event trigger and causes a game over. I also cannot have another Party Member to prevent the Game Over.
Anyone has any Ideas? Scripts or otherwise.
Thanks in Advance!
Simply using a battle event to check when the players HP is below a certain threshold won't work, since the player can, and will, be instantly killed, which bypasses the event trigger and causes a game over. I also cannot have another Party Member to prevent the Game Over.
Anyone has any Ideas? Scripts or otherwise.
Thanks in Advance!


