RMMV Immortal Sins[Disc 1][0.31.4-20201123]

AceOfAces_Mod

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Version D0.09 rolling out!

A new update is being released on both  Steam Workshop and Gamejolt.

Game:

-New map.

-Two new items.

-Re-written portion of the dialog.

-Graphical and UI enchancements.

-Reworked save system and tutorial.

-Bug fixes(includes game crashing in the Workshop version, some fixes take effect on new playthroughs)

-Tweaked the combat.

-Beefed up bosses.

-Changed the respawn timer from 20 sec to 60 sec.

-Most of the UI uses Roboto Condensed now.

Launcher (Gamejolt version only):

-Now the game will launch properly.

-Now requires .NET Framework 4.5 (packed in with the installer).

-Added a Quick Start button.

Misc:

-Installer will prevent installation on Windows XP / Server 2003 (Gamejolt Version, OS is not supported).

-Gamejolt version will no longer require RPG Maker VX Ace RTP to work.
 

AceOfAces_Mod

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Version D0.09 update rollout complete.

(Gamejolt Version D0.09 will preserve the old installation, due to a new packager.)
 

AceOfAces_Mod

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EX Bump!

Announcement of Disc 1 Update

Since it takes a long time to develop the game, it will be splitted into two parts (I’ll refer these as discs). The first disc includes portion of the story, picking up where the prologue (featured in the demo) picked up up until the point where the second disc picks up. New characters new plot elements and more are coming this fall (or winter if there are issues that need more time to be resolved).

Along with this, the following changes will also be applied:

-New Saving system, smaller file size, better compatibility and designed with Windows NT (Windows XP and up) architecture in mind (your save files are not accesed by other users in the same computer).

-Performance Improvements.

-Mouse Support (currently in menus only).

-Beefed up Gus.

-Enemies are now 25% more skilled.

-Smaller Space Consumption (more space for your stuff!).

-Battle system tweaks.

-Improved tutorial.

-And more (along with bugfixes)

It will be availiable on IndieDB (http://www.indiedb.com/games/immortal-sins/), Gamejolt (http://gamejolt.com/games/immortal-sins/35569) and on the Steam Workshop. Stay tuned!

NOTE: Save files from the demo are not compatible with the save files from Disc 1 Update onwards. I apologize for this inconvinience.
 

NPC

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It's promising. My only real issues are that you use the same eyes for everyone, even the mother, and usually the same head shape too, so everything looks like the same person with different hair; the choices can be selected before you can even read them, and I have a bad habit of pressing space twice or more to speed up dialog which means I often miss these choices.

Also my mother blocked me from leaving the house. She won't move out of the way. ;-;
 

AceOfAces_Mod

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 [...]a) The choices can be selected before you can even read them, and I have a bad habit of pressing space twice or more to speed up dialog which means I often miss these choices.

b)Also my mother blocked me from leaving the house. She won't move out of the way. ;-;
a)Hm... I'll see what I can do about this.

b)Yeah, I am aware of that bug (was reported on the game's page on Gamejolt) and while I have fixed it, I cannot upload the patch yet, as my internet connection is faulty sometimes.

Thank you for the feedback.
 
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AceOfAces_Mod

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IndieDB mirror is up! Check the first post!
 

AceOfAces_Mod

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ATTENTION!

I am happy to annnounce the availiability of Version D0.10 Preview 1 for Immortal Sins. In these preview versions, I will release a tested, but more unstable builds to be tested by you (if you want, I won't bite you :)).

In today’s preview version, you’ll download the demo of the game, with a twist: some of the features, changes and bugfixes from both Version D0.10 and Disc 1 Update are availiable to you but in an experimental (and possibly buggy) stage. What you have to do to test them is to download the latest preview. Note that it has only the content from the demo. Instructions on how to join:

Gamejolt:

Download from the Preview Release (At the time of this writting, the Starter Kit was updated to the preview version. This will be fixed ASAP).

IndieDB:

Download the version with [Public Preview] text on the title.

Steam Workshop:

For now, you cannot opt out from preview builds. I’ll see if I can work around it.
WARNING: While I have tested them, I cannot guarantee optimal operation. If you don’t want to risk it, DO NOT JOIN!

Release Notes (NOTE: Changes marked with (X) do not apply in the Steam Workshop version):

Game:

-Sped up ATB.

-Added Critical Point State.

-UI and Graphical Enchancements.

-Performance Improvements.

(X)-Improved Input

(X)-Disabled Alt-Enter Fullscreen. You can still fullscreen by pressing F5.

-New saving system.

-Added an options menu in the title screen.

-Shutdown and To title commands are now in a separate command in th pause menu.

-Re-worked some of the maps.

-Added a text wrapper.

(X)-Re-worked the Quick Load mechanism.

(X)-New icon for the game (shown during launch)

-Fixed the following issues:

–Crash on the headmaster’s office when moving to the upper floor.

–Fixed an issue where an NPC blocked the exit of the house (fingers crossed)(thanks to Gamejolt user thecenneth for reporting the bug).

–[Gamejolt/IndieDB] Fixed a saving issue when the game was installed in a folder that required administrative privilages (eg. Program Files).

–Fixed missing arrows in the level up screen after battles.

(X) Launcher:

-UI adjustments.

-Added a Save Manager.

-Re-worked the Quick Start feature (now renamed to Quick Load)

(X) Installer:

-Updated to the latest version.

-Altered some of the text.

-Now uses Windows Installer 5.0.

-Now installs Microsoft .NET Framework 4.6 if it is missing.

-No longer installs on Windows Vista.

Known Issues:

-Text not shown correctly.

-Junk glyphs (unrecognised characters) in some areas.

-[Launcher] Always shows the location of the save files at startup in a message box [Debug Flag, will be removed on the next build].

-[installer] May not install Microsoft .NET Framework 4.6 in Windows 8.1 and older.
FAQ:

-Why are you uploading preview builds?

-> Because it helps me fix up any issues that I did not encounter in my side but somebody would. Plus it would please any bug-hunter :).

-Why I cannot opt out from the preview builds on the Steam Workshop?

-> Due to the design, I cannot add an opt-in version. I’ll figure something out…

-How do I rollback to a stable version?

-Gamejolt and IndieDB players must uninstall the preview version and install the latest stable version from the download site. During the uninstallation, click yes on the message that follows and t will do the rest.

CAUTION: Re-install Roboto and Roboto Condensed after uninstallation if you or an application uses them, because the installer registers the fonts on the game’s files and they are removed when you uninstall the game. The text may appear broken if you do not.

-Where can I report bugs?

-> Gamejolt and IndieDB versions have a built in bug report tool found on the launcher’s feedback tool. You can also comment on the game’s page (assuming you do have an account there).
Downloads:

Gamejolt: http://gamejolt.com/games/rpg/immortal-sins/35569/

Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=356142754&searchtext=Immortal+Sins

IndieDB: (Coming Soon)
 
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AceOfAces_Mod

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Well, that was unexpected.

I’ve noticed that the last stable build had a few game breaking bugs (along with the NPC bug). To fix them up, I have pushed version D0.10 (with additional fixes for issues in the preview build) to the starter kit, thus ending the preview build for now. There will be a new preview build soon with mouse support (and other goodies), but for now the preview build is unpublished.

Unfortunately, the eManual is not availiable in this version as it was getting a re-work. It will be availiable to the Disc 1 Update.

Change log:

(Note: Changes marked with (x) do not apply in the Steam Workshop version)
Game:

-Sped up ATB.

-Added Critical Point State.

-UI and Graphical Enhancements.

-Performance Improvements.

(x)-Improved Input

(x)-Disabled Alt-Enter Fullscreen. You can still fullscreen by pressing F5.

-New saving system.

-Added an options menu in the title screen.

-Shutdown and To title commands are now in a separate command in the pause menu.

-Re-worked some of the maps.

-Edited some of the text.

-Added a text wrapper.

-Re-worked the Quick Load mechanism.

(x)-New icon for the game (shown during launch)

-Fixed the following issues:

–Crash on the headmaster’s office when moving to the upper floor.

–Fixed an issue where an NPC blocked the exit of the house (fingers crossed)(thanks to Gamejolt user thecenneth for reporting the bug).

(x)–[Gamejolt/IndieDB] Fixed a saving issue when the game was installed in a folder that required administrative privileges (Program Files, for example).

-Fixed a crash where it missed a file in a specific folder.

–Fixed missing arrows in the level up screen after battles.

-Further reduction of the space requirements.

-Updated components.

-Bugfixes.

-Corrections on the dialogue.

(x)Launcher:

-UI adjustments.

-Added a Save Manager.

-Re-worked the Quick Start feature (now renamed to Quick Load)

(x)Installer:

-Updated to the latest version.

-Altered some of the text.

-Now uses Windows Installer 5.0.

-Now requires Microsoft .NET Framework 4.6 (for Windows 10 compatibility).

-No longer installs on Windows Vista.

Known Issues:
-Junk glyphs (unrecognised characters) in the mini-window.

-Installer may not install Microsoft .NET Framework 4.6.
 

rpgvideo

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Love your games and ill be playing it lots when it comes out, love how much work you have put into this and it shows :D well done
 

symmetry-evans

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It caught me off guard that you could say "Frick you!" It's a little too in-your-face for a game.
 

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