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- May 22, 2016
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Hello,
I am implementing on-map encounters using Yanfly's Event Chase Player plugin. The problem that I've run into is that if the player is being chased closely by two or more events and engaged into battle, then if the other enemy has already reached him as well, the player will be engaged into a battle immediately after the first one.
I'd like to get rid of that.
I've tried implementing a common event that is called upon after the battle using Shaz's Battle Result Switches that stops all event movements for a while (with Yanfly's Stop Map Movement plugin) and reenables them after a certain amount of frames.
However, if the enemy has already 'reached' the player beforehand (because it reached the player approximately at the same time as the first enemy), then he is engaged into battle immediately regardless.
I was wondering if there was a way to make the player immune to being engaged on after a battle. Do you have any suggestions on how to implement something like that?
Any kind of help is appreciated!
I am implementing on-map encounters using Yanfly's Event Chase Player plugin. The problem that I've run into is that if the player is being chased closely by two or more events and engaged into battle, then if the other enemy has already reached him as well, the player will be engaged into a battle immediately after the first one.
I'd like to get rid of that.
I've tried implementing a common event that is called upon after the battle using Shaz's Battle Result Switches that stops all event movements for a while (with Yanfly's Stop Map Movement plugin) and reenables them after a certain amount of frames.
However, if the enemy has already 'reached' the player beforehand (because it reached the player approximately at the same time as the first enemy), then he is engaged into battle immediately regardless.
I was wondering if there was a way to make the player immune to being engaged on after a battle. Do you have any suggestions on how to implement something like that?
Any kind of help is appreciated!






