- Joined
- Jul 26, 2012
- Messages
- 513
- Reaction score
- 229
- First Language
- Spanish
- Primarily Uses
- RMMV
Hello everyone.
I need some help doing this because I don't have so much experience with this, and it's related with what @Jonforum told me in this post where we were talking about the BGM delay, lag and frame drops when you play a game made with MV.
The thing is I would like to implement those changes related to PIXI and see if I can avoid the errors I mentioned. But in order to do that I need help, because I don't know where I need to start.
As I understand, and @Andar and @bgillisp told me, RPG Maker uses the CPU in order to load all the resources from the game (Javascript and rendering), and that means that CPUs that are not powerful enough to manage those resources can cause the lag, frame drops and music delay I was talking about. So, and thanks to Jonforum for the links, the idea is to change the way Pixi manages the engine of the game, using the CPU to work with Javascript, and the GPU with the rendering of the resources.
First of all, I have this link:
Pixi.loader
And this other link:
Pixi.sprite
I don't know what to do with them, if I need to copy the codes in a .js file or if I need to use them as a plugin... I don't know even if this can cause incompatibilities with other plugins or something like that.
I need some help doing this because I don't have so much experience with this, and it's related with what @Jonforum told me in this post where we were talking about the BGM delay, lag and frame drops when you play a game made with MV.
The thing is I would like to implement those changes related to PIXI and see if I can avoid the errors I mentioned. But in order to do that I need help, because I don't know where I need to start.
As I understand, and @Andar and @bgillisp told me, RPG Maker uses the CPU in order to load all the resources from the game (Javascript and rendering), and that means that CPUs that are not powerful enough to manage those resources can cause the lag, frame drops and music delay I was talking about. So, and thanks to Jonforum for the links, the idea is to change the way Pixi manages the engine of the game, using the CPU to work with Javascript, and the GPU with the rendering of the resources.
First of all, I have this link:
Pixi.loader
And this other link:
Pixi.sprite
I don't know what to do with them, if I need to copy the codes in a .js file or if I need to use them as a plugin... I don't know even if this can cause incompatibilities with other plugins or something like that.

