Implementations of certain ruby natives (if existent in RGSS3)

Milena

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I just want to ask this question because I want to know if these are still existent in RGSS3 or if there are ways to call them:

  • zLib - because I want to know if there's a way I can improve checking errors (CRC).
  • CSV - are they existent in RGSS3? I want to do things with RMVXAce that needs CSV.
  • JSON - is it possible to call JSON so you could do parsing values for it so you can show values or just load data structures into string? Or serialize data?
  • gserver - for scripters to be able to create a small chatserver, for possible online implementations of RPG Maker VX Ace.
  • io/console - for scripters to use different fork() implementations and use Keyboard Input / Flush
  • RubyGems - a library that has most of the things that allows us to expand the limitations of RPG Maker.
  • Data Compression - is there a way to data compress in RPG Maker VX Ace?
  • win32 functions such as sounds (win32/sounds)
  • speechsynthesis library (for voice commands)

Are there possible ways to expand what we usually see on the RGSS3? These would be the things bothering me as of the moment that I would like varied opinions and answers. I want to see the deeper part of the program parts since most of the time, I see the tip of the iceberg.

Thank you so much.
 

Hudell

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I've used JSON on rpg maker before... I think I got a full script for it when searching on google.


There's loadSO, that's one thing that should let you restore anything that rgss removed from ruby.
 

Milena

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Thanks for the information. I will search for your script from Google, but if you have a link, I would like to ask for a redirection where. It's a part of my study and might be able to do new things with it.
 

Zeriab

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From the Ace helpfile:

Extension LibrariesRGSS cannot load Ruby extension libraries written in C. That is why an exception was made to allow the following extension libraries to be treated as if they were built in.

  • dl
  • zlib
  • single_byte
  • utf_16_32
  • japanese_sjis
  • Win32API
zlib is included and has cyclic redundancy check (CRC32) and compression (DEFLATE) you requested.

Here's a code snippet that shows how they can be used:

string = "What is this? I don't even"crc_before = Zlib.crc32(string)compressed_string = Zlib::Deflate.deflate(string)decompressed_string = Zlib::Inflate.inflate(compressed_string)crc_after = Zlib.crc32(decompressed_string)p crc_beforep crc_afterp crc_before == crc_afterp stringp compressed_stringp decompressed_string
Good luck searching for the other stuff.

*hugs*

 - Zeriab
 

Milena

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Thanks. That's a big help. I am looking at experimenting on these stuff, so that someday they might help me on making something really useful.
 

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