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Hey everyone!
So I'm trying to work out a battle system that would ultimately look a little something like this.
Different attacks/skills will affect different sections of the "grid." Allies would be on a 3x3 grid, same as enemies, and some skills might impact both sides (essentially making this a 3x6 grid, but enemies can't cross into to the bottom 3 rows and vice versa).
Does anyone have any suggestions where and how I might begin implementing this system? The YEP Battle Engine Core doesn't seem to work so well with first-person battles. I've written out some of the pseudocode for all of this but I don't know the first thing about JS.
So I'm trying to work out a battle system that would ultimately look a little something like this.

Different attacks/skills will affect different sections of the "grid." Allies would be on a 3x3 grid, same as enemies, and some skills might impact both sides (essentially making this a 3x6 grid, but enemies can't cross into to the bottom 3 rows and vice versa).
Does anyone have any suggestions where and how I might begin implementing this system? The YEP Battle Engine Core doesn't seem to work so well with first-person battles. I've written out some of the pseudocode for all of this but I don't know the first thing about JS.