I've been working on battles and balance a lot recently and one thing I've been considering is the importance of having legit equipment such as weapons, armor headgear and shields and such. Now obviously in a game where you are wandering around fighting people or monsters the characters are going to have equipment like that on them, however I find myself wondering how important it would be to actually have a large array of it in game. Would it bother you if you played a game where the characters kept the same armor and weapon throughout the game and you had to rely on other factors such as buffs and stuff to enhance your character to get an edge rather than always browsing around for the next new equipment.
As I try to balance my game I find myself being tempted to do away with the convention of equipment all together. One of the reasons that I believe this will work is I'm utilizing an alchemic potion crafting system that gives you powerful items that you can use before battle to greatly buff your party, along with skill levels so that the more you use skills the more powerful they become.
I don't know, so far to me I feel balancing the game would just be easier if I didn't have equipment stats to worry about in addition to these other ideas. In addition to this the convention of higher and higher equipment never made much sense to me, between a sword that is rusted and close to broken and a sword that has been well-maintained of course there would be a realistic difference in it's abilities, but between two well-kept blades while some types of blades may be more well-made than others the difference would be negligible compared to the difference in skill between the two combatants. With armor it makes a little more sense but honestly once you get to where you are wearing actual armor and not thrown together militia relics it isn't likely that there are going to be 12+ greatly improved variants at any given time period, just because armor has been made out of many different materials over 1000 years shouldn't mean you could go all the way from stone and hide to woven leather and plate-mail in the span of a single game, right?
I basically want to know what the community thinks on this idea, as large equipment pools are so standard they are expected and I'm not sure what the reception to taking that standard away would be. I know I've seen a few games that did this and I liked them, but they're rare and few between.
As I try to balance my game I find myself being tempted to do away with the convention of equipment all together. One of the reasons that I believe this will work is I'm utilizing an alchemic potion crafting system that gives you powerful items that you can use before battle to greatly buff your party, along with skill levels so that the more you use skills the more powerful they become.
I don't know, so far to me I feel balancing the game would just be easier if I didn't have equipment stats to worry about in addition to these other ideas. In addition to this the convention of higher and higher equipment never made much sense to me, between a sword that is rusted and close to broken and a sword that has been well-maintained of course there would be a realistic difference in it's abilities, but between two well-kept blades while some types of blades may be more well-made than others the difference would be negligible compared to the difference in skill between the two combatants. With armor it makes a little more sense but honestly once you get to where you are wearing actual armor and not thrown together militia relics it isn't likely that there are going to be 12+ greatly improved variants at any given time period, just because armor has been made out of many different materials over 1000 years shouldn't mean you could go all the way from stone and hide to woven leather and plate-mail in the span of a single game, right?
I basically want to know what the community thinks on this idea, as large equipment pools are so standard they are expected and I'm not sure what the reception to taking that standard away would be. I know I've seen a few games that did this and I liked them, but they're rare and few between.
