- Joined
- Aug 31, 2012
- Messages
- 258
- Reaction score
- 89
- First Language
- Italian
- Primarily Uses
I don't know, I'd rater have a game where the difficulty is deciding what to do when you have all the informations (this boss uses both attacks and poison: do I equip the accessory which protects me from poison, or the one which helps me defend against attacks?), rather than finding the informations themselves (did I check every room for possible hints towards what I should equip against this boss?).
It's a personal preference, though. Let's say I like tactical gameplay more than exploration.
(And personally, I think a bonus of 5% to anything is entirely forgettable. I'd rather have less pieces of equipment, but with much more impactful abilities. Like, "without this, you're not able to target flying enemies with normal attacks at all", or "this completely protects you from this often-used status", "this multiplies the strength of your fire magic by 150% or even 200%", etc.)
It's a personal preference, though. Let's say I like tactical gameplay more than exploration.
(And personally, I think a bonus of 5% to anything is entirely forgettable. I'd rather have less pieces of equipment, but with much more impactful abilities. Like, "without this, you're not able to target flying enemies with normal attacks at all", or "this completely protects you from this often-used status", "this multiplies the strength of your fire magic by 150% or even 200%", etc.)
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