Hi, everyone! I'm sure since we've announced @Rhino coming on to help me, that you have all been curious as to what is going on with this project. To get things back on track we had to take the planning back to square one. That means going over the good ideas I had, and taking a closer look at what we can do in total with it. We looked through the lessons made, and we also looked through the NPCs people had made to fill our world. And we've come to a bit of a crossroads, and now we need to ask you, the contributors and fans of the ideal of this project, which way we go. We have 2 options: 1. We continue as we are going. This will mean that most of the lessons are disconnected, and the lessons themselves are for the most part, just whatever people want to make. This is the simplest and easiest thing to do. 2. Go back to the beginning, and build it up from the ground to be a more cohesive project. This would mean splitting the way to play into a story mode which would follow a mostly set path (not linear but more like an open world where things unlock over time), and a free play mode (where you can play whatever lesson you want at any time, though the story will be disjointed). We would attempt to be more thorough in beginner's lessons. This would be accomplished by putting a list of lessons we need, and then having people volunteer for them. The advantage here is that since most things will be beginner, almost anyone could make these lessons and contribute. We would also need to coordinate all people contributing to work together to make the story mode, actually a story mode. This also lets us put in more gamey things that AREN'T just tutorials, like maybe relationships with students, and other fun little bits like that. Rhino and I are both leaning towards #2. What this means though, is that some work must be scrapped, and we will have to start anew with a different approach. The base project still works for this, but we will be putting a lot more structure into how we work with contributors and integrate things. I'm sure that you will need to know a bit more about what number 2 will entail for what is already done, and how we plan to implement it in the future. Here are the answers to a few concerns we thought would come up: What will be done with the current lessons already made? For the most part, these can still be used. We may need to tweak a few, or add in some prerequisites, but no major changes will be necessary. If the creator wants, they can work in bits of the main story, but even this will not be necessary, as side quests will always be a thing. What about NPC submissions? These should be fine as is as well. We may approach individual submitters for more information to better use them in the story mode, or in any side mechanics better, but the average NPC will still be fine as what is being written. Not every character will be implemented beyond existing as a fixture of the school, there are just too many for us to make all of them story/sidequest important. If you want to ensure your characters importance, the best way to ensure your character has some weight will still be making lessons. Will this constrain the creativity of the lesson makers? Yes and no. At first, we will be focusing on what we consider the very basics of RPG Maker that everyone will need to know how to do. More advanced lessons will have to wait for further down the queue. We will come up with all of these topics as a group, and then lesson creators will call specific ones they want to do, pitch the story mode story, and then they will be given a go ahead. As we get out of the first bits, topics will become more open, and allow people to work more on lessons of subjects of their own creating, but every lesson now will involve some discussion of how we want the story to work behind the scenes, and we will probably create a closed forum for regular contributors to discuss the overall story going forward (mostly I don't want to spoil newbies who come in with an open topic, though we can do that if people feel it is the most advantageous way.) We are also hoping that predefined lesson topics to volunteer for will help lesson contributors get involved, as they no longer will be relied on to do everything whole cloth and have more support from the team. What is the story? Well, we haven't worked a lot on this part until we decide to go that way. I intend to keep the story revolving around Touchfuzzy's ex-life as a space pirate, him dealing with the first mate that betrayed him (or that he betrayed, depending on who you asked) and recovering the AI(Ferus) from his old ship to install into the school. But that is a very minor bit of story, and we can weave whatever we want around that. Once again we have a lot of leeway on how to proceed with the story, as the school is a multidimensional entity that exists in many lands at once So which do people prefer? Do we want to just get this out as is, or do we want to do a strong rework of the concept to create something that is potentially much better? Are there any other questions you have about this possible rework?