Importing a tileset the right way?

Zazu

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Hi there,

i'm having a little issue. I want the tileset (seen in the screenshot) to work as an event, but only the part on the bottom. Basically what I want is the waterfall to be an event with stepping animations.

How can I do this? Since the Maker cannot capture the waterfall as one character I'm pretty desperate here. I tried to import the tileset with a "$" or "!" in front of it, but it didn't work of course.

Can someone help me?

Zazu

watersanimated0090.png
 

Andar

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where did you get those tiles? They are not formatted for Ace, so you'll have to rework them in GIMP or Photoshop or a similiar program, before they can be used.


The $ and ! are keys for the names of spritesheets, they have absolutely no function for tilesets.
 

Zazu

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The weidth of the internet gave me this. ._.

What do I have to do with them in photoshop?
 

Andar

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What do I have to do with them in photoshop?
If you have to ask this, then it could become a problem...
You'll have to reduce size to 32x32 pixel (non-animated tile) or to three times 32x32 (animated for sprite).


If you want to use it as a tile, you then have to replace a tile of the existing tilesets with it


If you want to use it as a spritesheet, you have to place it four times above each other and the three animated versions to the right and left to create a 3x4 pictures single sprite for use as event grafic.
 

Zazu

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Okay, thanks, man. :)
 
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Sharm

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That's an edit of XP's RTP, you need to own XP to use it.  You'd probably want the one that actually comes with XP anyway, this edit is horrible.
 

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