Importing Custom Assets

Discussion in 'Resource Support' started by Custom RPG_Beginner, Dec 6, 2016.

  1. Custom RPG_Beginner

    Custom RPG_Beginner Warper Member

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    Hey everyone! 


    I am new to RPG maker and need a little help. I'm creating custom assets like bows, suits of armor, pianos, etc... and am wondering if anyone knows the best way to import custom assets? I read that sprites must be labeled with a $ sign to be recognized in a 3 x 4 grid. Are there any specifications for assets? I am trying to keep the size relative to the sprite templates.


    Also I'm using photoshop to construct these assets as a bit of additional information. 


    Please help if you can! 


    All my best
     
    #1
  2. mlogan

    mlogan Global Moderators Global Mod

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    I'm going to move this to Resource Support since it sounds like you are wanting to know more about how to format them, than actually import them into the maker.


    This topic gives more info on the ! and $.


    This should help you with some of the others.


    Tilesheets B-E are 768x768 with a grid of 48x48. I think if you look through that template topic, it discusses the autotiles/A1-A5 tiles.
     
    #2
  3. Custom RPG_Beginner

    Custom RPG_Beginner Warper Member

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    Thanks for the links and tilesheet dimensions. 


    I'll take a read! 
     
    #3

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