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Hey everyone! 


I am new to RPG maker and need a little help. I'm creating custom assets like bows, suits of armor, pianos, etc... and am wondering if anyone knows the best way to import custom assets? I read that sprites must be labeled with a $ sign to be recognized in a 3 x 4 grid. Are there any specifications for assets? I am trying to keep the size relative to the sprite templates.


Also I'm using photoshop to construct these assets as a bit of additional information. 


Please help if you can! 


All my best
 

mlogan

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I'm going to move this to Resource Support since it sounds like you are wanting to know more about how to format them, than actually import them into the maker.


This topic gives more info on the ! and $.


This should help you with some of the others.


Tilesheets B-E are 768x768 with a grid of 48x48. I think if you look through that template topic, it discusses the autotiles/A1-A5 tiles.
 
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Thanks for the links and tilesheet dimensions. 


I'll take a read! 
 

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since all my maps are hand drawn... I admit, I super envy those who can make the tileset's work. I'm garbage at mapping, but slightly less bad at just drawing my own areas. plus it's easier to draw my own sprites than edit others to look like my characters.
Guys, I made a trailer! And, I also launched the Steam page! If you would like to support the game, please Wishlist it :ahappy: ->
working on some tilesets _ノ乙(、ン、)_

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aww man, color hex code #C4C4C4 doesn't work for the tint value in this scene I need something darker, which stinks just because I liked that one it was my favorite plastic explosive three times...#696969 (nice) should work better (WHY IS MY BRAIN LIKE THIS)
Tell it to me straight, doc. If I've been trying to piece together a "shorter" game to learn stuff outside of game jams... am I just running away from my WIP? :v

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