Improving A "Sticky" Event

Stupidbro

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Basically, I've got an event that needs to move on the player tile with the player. Currently, I'm simply using variables to tell both the player's location (X, Y, and Z(Used to indicate map)) along with direction, and then simply having the event teleport to the character using a Parallel Process. This works fairly well for, say, fire, but it delays too much to use for wings. Is there another method for doing this, but with a shorter delay?

Note:
I can not simply add wings to the Player sprite for one big reason; My game allows for a custom character using a character creator of my own design (Though others have probably done a similar thing with better results) and the wings are a temporary effect. I have no intention of creating another 108 sprites (2 sets of wings) using the built-in character maker, least of all for a solution that does not actually fix the problem of needing an event to stick with the player.
 

Shaz

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I'd look at using a script that will combine sprites, so you're not creating all those extras, but you're not overwriting the player sprite, so you can switch back when you're finished with it.
 

Stupidbro

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I'd look at using a script that will combine sprites, so you're not creating all those extras, but you're not overwriting the player sprite, so you can switch back when you're finished with it.
I may have to do so, or just tolerate the lag, but if I can do this without changing much, I'd like to try that first.
 

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